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//walls: add optional thickness argument
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@ -10,7 +10,8 @@ Note to self: See the bottom of this file for the release template text.
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- Use [luacheck](https://github.com/mpeterv/luacheck) to find and fix a large number of bugs and other issues
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- Multiple commands: Allow using quotes (`"thing"`, `'thing'`) to quote values when splitting
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- `//layers`: Add optional slope constraint (inspired by [WorldPainter](https://worldpainter.net/))
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- `//bonemeal`: Add optional node list contraint
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- `//bonemeal`: Add optional node list constraint
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- `//walls`: Add optional thickness argument
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## v1.12: The selection tools update (26th June 2021)
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@ -254,13 +254,15 @@ Since WorldEditAdditions v1.13, a list of node names is also optionally supporte
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//bonemeal 4 50 ethereal:grove_dirt
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```
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## `//walls <replace_node>`
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Creates vertical walls of `<replace_node>` around the inside edges of the defined region.
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## `//walls <replace_node> [<thickness=1>]`
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Creates vertical walls of `<replace_node>` around the inside edges of the defined region, optionally specifying the thickness thereof.
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```weacmd
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//walls dirt
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//walls stone
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//walls goldblock
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//walls sandstone 2
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//walls glass 4
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```
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## `//scale <axis> <scale_factor> | <factor_x> [<factor_y> <factor_z> [<anchor_x> <anchor_y> <anchor_z>`
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@ -1,5 +1,3 @@
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--- Creates vertical walls on the inside of the defined region.
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-- @module worldeditadditions.walls
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-- ██ ██ █████ ██ ██ ███████
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-- ██ ██ ██ ██ ██ ██ ██
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@ -7,8 +5,15 @@
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-- ██ ███ ██ ██ ██ ██ ██ ██
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-- ███ ███ ██ ██ ███████ ███████ ███████
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function worldeditadditions.walls(pos1, pos2, node_name)
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--- Creates vertical walls on the inside of the defined region.
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-- @apipath worldeditadditions.walls
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-- @param pos1 Vector Position 1 of the defined region,
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-- @param pos2 Vector Position 2 of the defined region.
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-- @param node_name string The name of the node to use to create the walls with.
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-- @param thickness number? The thickness of the walls to create. Default: 1
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function worldeditadditions.walls(pos1, pos2, node_name, thickness)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if not thickness then thickness = 1 end
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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@ -22,7 +27,10 @@ function worldeditadditions.walls(pos1, pos2, node_name)
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for z = pos2.z, pos1.z, -1 do
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for y = pos2.y, pos1.y, -1 do
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for x = pos2.x, pos1.x, -1 do
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if x == pos1.x or x == pos2.x or z == pos1.z or z == pos2.z then
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if math.abs(x - pos1.x) < thickness
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or math.abs(x - pos2.x) < thickness
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or math.abs(z - pos1.z) < thickness
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or math.abs(z - pos2.z) < thickness then
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data[area:index(x, y, z)] = node_id
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count_replaced = count_replaced + 1
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end
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@ -4,16 +4,30 @@
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-- ██ ███ ██ ██ ██ ██ ██ ██
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-- ███ ███ ██ ██ ███████ ███████ ███████
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worldedit.register_command("walls", {
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params = "<replace_node>",
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description = "Creates vertical walls of <replace_node> around the inside edges of the defined region.",
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params = "<replace_node> [<thickness=1>]",
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description = "Creates vertical walls of <replace_node> around the inside edges of the defined region. Optionally specifies a thickness for the walls to be created (defaults to 1)",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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local target_node = worldedit.normalize_nodename(params_text)
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local parts = worldeditadditions.split_shell(params_text)
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local target_node
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local thickness = 1
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local target_node_raw = table.remove(parts, 1)
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target_node = worldedit.normalize_nodename(target_node_raw)
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if not target_node then
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return false, "Error: Invalid node name"
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return false, "Error: Invalid node name '"..target_node_raw.."'."
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end
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return true, target_node
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if #parts > 0 then
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local thickness_raw = table.remove(parts, 1)
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thickness = tonumber(thickness_raw)
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if not thickness then return false, "Error: Invalid thickness value '"..thickness_raw.."'. The thickness value must be a positive integer greater than or equal to 0." end
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if thickness < 1 then return false, "Error: That thickness value '"..thickness_raw.."' is out of range. The thickness value must be a positive integer greater than or equal to 0." end
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end
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return true, target_node, math.floor(thickness)
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end,
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nodes_needed = function(name)
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-- //overlay only modifies up to 1 node per column in the selected region
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@ -23,9 +37,12 @@ worldedit.register_command("walls", {
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return worldedit.volume(pos1, pos2) - worldedit.volume(pos1, pos3)
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end,
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func = function(name, target_node)
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func = function(name, target_node, thickness)
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local start_time = worldeditadditions.get_ms_time()
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local success, replaced = worldeditadditions.walls(worldedit.pos1[name], worldedit.pos2[name], target_node)
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local success, replaced = worldeditadditions.walls(
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worldedit.pos1[name], worldedit.pos2[name],
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target_node, thickness
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)
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local time_taken = worldeditadditions.get_ms_time() - start_time
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minetest.log("action", name .. " used //walls from "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." to "..worldeditadditions.vector.tostring(worldedit.pos1[name])..", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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