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Add Mesh & Face classes for #59
Together, these classes provide a way to represent a mesh of faces generated from the Minetest world. This way, the generation of a mesh can be abstracted away from any potential output file writers, thereby allowing for multiple different output file formats to be supported.
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@ -9,6 +9,7 @@ worldeditadditions = {}
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worldeditadditions.modpath = minetest.get_modpath("worldeditadditions")
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dofile(worldeditadditions.modpath.."/utils/vector.lua")
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dofile(worldeditadditions.modpath.."/utils/vector3.lua")
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dofile(worldeditadditions.modpath.."/utils/mesh.lua")
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dofile(worldeditadditions.modpath.."/utils/strings/init.lua")
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dofile(worldeditadditions.modpath.."/utils/format/init.lua")
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worldeditadditions/utils/mesh.lua
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worldeditadditions/utils/mesh.lua
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local wea = worldeditadditions
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-- ███████ █████ ██████ ███████
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-- ██ ██ ██ ██ ██
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-- █████ ███████ ██ █████
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-- ██ ██ ██ ██ ██
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-- ██ ██ ██ ██████ ███████
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--- A single face of a Mesh.
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local Face = {}
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Face.__index = Face
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--- Creates a new face from a list of vertices.
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-- The list of vertices should be anti-clockwise.
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-- @param vertices Vector3[] A list of Vector3 vertices that define the face.
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function Face.new(vertices)
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local result = { vertices = vertices }
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setmetatable(result, Face)
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return result
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end
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--- Determines whether this face is equal to another face or not.
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-- @param a Face The first face to compare.
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-- @param b Face The second face to compare.
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-- @returns bool Whether the 2 faces are equal or not.
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function Face.equal(a, b)
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if #a.vertices ~= #b.vertices then return false end
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for i,vertex in ipairs(a) do
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if vertex ~= b.vertices[i] then return false end
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end
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return true
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end
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function Face.__eq(a, b) return Face.equal(a, b) end
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-- ███ ███ ███████ ███████ ██ ██
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-- ████ ████ ██ ██ ██ ██
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-- ██ ████ ██ █████ ███████ ███████
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-- ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ███████ ███████ ██ ██
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--- A mesh of faces.
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local Mesh = {}
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Mesh.__index = Mesh
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--- Creates a new empty mesh object container.
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-- @returns Mesh
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function Mesh.new()
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local result = { faces = {} }
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setmetatable(result, Mesh)
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end
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--- Adds a face to this mesh.
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-- @param self Mesh The mesh instance to operate on.
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-- @param face Face The face to add.
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-- @returns void
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function Mesh.add_face(self, face)
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table.insert(self.faces, face)
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end
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--- Deduplicate the list of faces in this Mesh.
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-- Removes all faces that are exactly equal to one another. This reduces the
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-- filesize.
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-- @returns number The number of faces removed.
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function Mesh.dedupe(self)
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-- Find the faces to remove
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local toremove = {}
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for i,face_check in ipairs(self.faces) do
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for j,face_next in ipairs(self.faces) do
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if i ~= j -- If we're not comparing a face to itself...
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and face_check == face_next -- ....and the 2 faces are equal....
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and not wea.table_contains(toremove, j) then -- ...and we haven't already marked it for removal...
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-- Mark it for removal
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table.insert(toremove, j)
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end
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end
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end
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-- Sort the list of indexes marked for removal from largest to smallest
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-- This way, removing smaller items doesn't alter the index of larger ones
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table.sort(toremove, function(a, b) return a > b end)
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-- Remove the faces marked for removal
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for i, remove_index in ipairs(toremove) do
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table.remove(self.faces, remove_index)
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end
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return #toremove
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end
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if worldeditadditions then
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worldeditadditions.Face = Face
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worldeditadditions.Mesh = Mesh
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else
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return {
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Face = Face,
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Mesh = Mesh
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}
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end
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@ -20,3 +20,4 @@ dofile(worldeditadditions.modpath.."/utils/tables/table_map.lua")
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dofile(worldeditadditions.modpath.."/utils/tables/table_tostring.lua")
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dofile(worldeditadditions.modpath.."/utils/tables/table_unique.lua")
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dofile(worldeditadditions.modpath.."/utils/tables/table_unpack.lua")
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dofile(worldeditadditions.modpath.."/utils/tables/table_contains.lua")
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worldeditadditions/utils/tables/table_contains.lua
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worldeditadditions/utils/tables/table_contains.lua
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--- Looks to see whether a given table contains a given value.
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-- @param tbl table The table to look in.
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-- @param target any The target to look for.
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-- @returns bool Whether the table contains the given target or not.
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local function table_contains(tbl, target)
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for key, value in ipairs(tbl) do
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if value == target then return true end
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end
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return false
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end
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if worldeditadditions then
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worldeditadditions.table_contains = table_contains
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else
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return table_contains
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end
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@ -1,3 +1,4 @@
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--- A 3-dimensional vector.
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local Vector3 = {}
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Vector3.__index = Vector3
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