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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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Add //count
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@ -6,15 +6,19 @@
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-- @author Starbeamrainbowlabs
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worldeditadditions = {}
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worldeditadditions.modpath = minetest.get_modpath("worldeditadditions")
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dofile(worldeditadditions.modpath.."/utils/strings.lua")
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dofile(worldeditadditions.modpath.."/utils/numbers.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/utils.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/lib/floodfill.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/lib/overlay.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/lib/ellipsoid.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/lib/torus.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/lib/maze2d.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/lib/maze3d.lua")
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dofile(worldeditadditions.modpath.."/utils.lua")
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dofile(worldeditadditions.modpath.."/lib/floodfill.lua")
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dofile(worldeditadditions.modpath.."/lib/overlay.lua")
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dofile(worldeditadditions.modpath.."/lib/ellipsoid.lua")
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dofile(worldeditadditions.modpath.."/lib/torus.lua")
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dofile(worldeditadditions.modpath.."/lib/walls.lua")
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dofile(worldeditadditions.modpath.."/lib/maze2d.lua")
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dofile(worldeditadditions.modpath.."/lib/maze3d.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/lib/walls.lua")
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dofile(worldeditadditions.modpath.."/lib/count.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/lib/bonemeal.lua")
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dofile(worldeditadditions.modpath.."/lib/bonemeal.lua")
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48
worldeditadditions/lib/count.lua
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48
worldeditadditions/lib/count.lua
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@ -0,0 +1,48 @@
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--- Counts the nodes in a given area.
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-- @module worldeditadditions.count
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-- ██████ ██████ ██ ██ ███ ██ ████████
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-- ██ ██ ██ ██ ██ ████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██████ ██████ ██ ████ ██
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function worldeditadditions.count(pos1, pos2)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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local data = manip:get_data()
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-- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array)
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local counts = {}
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for z = pos2.z, pos1.z, -1 do
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for y = pos2.y, pos1.y, -1 do
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for x = pos2.x, pos1.x, -1 do
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local next = data[area:index(x, y, z)]
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if not counts[next] then
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counts[next] = 0
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end
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counts[next] = counts[next] + 1
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end
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end
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end
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local total = worldedit.volume(pos1, pos2)
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local results = {}
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for node_name, count in pairs(counts) do
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table.insert(results, {
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count,
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tostring(worldeditadditions.round((count / total) * 100, 2)).."%",
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minetest.get_name_from_content_id(node_name)
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})
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end
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table.sort(results, function(a, b) return a[1] < b[1] end)
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-- Save the modified nodes back to disk & return
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-- No need to save - this function doesn't actually change anything
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-- worldedit.manip_helpers.finish(manip, data)
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return true, results, total
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end
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@ -1,7 +1,5 @@
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local we_c = worldeditadditions_commands
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-- From http://lua-users.org/wiki/SimpleRound
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function we_c.round(num, numDecimalPlaces)
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function worldeditadditions.round(num, numDecimalPlaces)
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local mult = 10^(numDecimalPlaces or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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@ -1,9 +1,6 @@
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-- Licence: GPLv2 (MPL-2.0 is compatible, so we can use this here)
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-- Source: https://stackoverflow.com/a/43582076/1460422
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local we_c = worldeditadditions_commands
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-- gsplit: iterate over substrings in a string separated by a pattern
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--
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-- Parameters:
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@ -18,7 +15,7 @@ local we_c = worldeditadditions_commands
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-- for substr in gsplit(text, pattern, plain) do
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-- doSomething(substr)
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-- end
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function we_c.gsplit(text, pattern, plain)
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function worldeditadditions.gsplit(text, pattern, plain)
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local splitStart, length = 1, #text
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return function ()
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if splitStart then
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@ -54,10 +51,49 @@ end
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-- string, not a Lua pattern
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--
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-- Returns: table (a sequence table containing the substrings)
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function we_c.split(text, pattern, plain)
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function worldeditadditions.split(text, pattern, plain)
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local ret = {}
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for match in we_c.gsplit(text, pattern, plain) do
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for match in worldeditadditions.gsplit(text, pattern, plain) do
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table.insert(ret, match)
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end
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return ret
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end
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--- Pads str to length len with char from right
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-- @source https://snipplr.com/view/13092/strlpad--pad-string-to-the-left
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function worldeditadditions.str_padend(str, len, char)
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if char == nil then char = ' ' end
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return str .. string.rep(char, len - #str)
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end
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--- Pads str to length len with char from left
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-- Adapted from the above
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function worldeditadditions.str_padstart(str, len, char)
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if char == nil then char = ' ' end
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return string.rep(char, len - #str) .. str
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end
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function worldeditadditions.make_ascii_table(data)
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local extra_padding = 2
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local result = {}
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local max_lengths = {}
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for y = 1, #data, 1 do
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for x = 1, #data[y], 1 do
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if not max_lengths[x] then
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max_lengths[x] = 0
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end
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max_lengths[x] = math.max(max_lengths[x], #tostring(data[y][x]) + extra_padding)
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end
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end
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for _key, row in ipairs(data) do
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local row_result = {}
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for i = 1, #row, 1 do
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row_result[#row_result + 1] = worldeditadditions.str_padend(tostring(row[i]), max_lengths[i], " ")
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end
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result[#result+1] = table.concat(row_result, "")
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end
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-- TODO: Add multi-column support here
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return table.concat(result, "\n")
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end
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@ -15,7 +15,7 @@ worldedit.register_command("bonemeal", {
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params_text = "1"
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end
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local parts = we_c.split(params_text, "%s+", false)
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local parts = worldeditadditions.split(params_text, "%s+", false)
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local strength = 1
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local chance = 1
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@ -52,7 +52,7 @@ worldedit.register_command("bonemeal", {
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-- nodes_bonemealed is an error message here because success == false
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return success, nodes_bonemealed
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end
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local percentage = we_c.round((nodes_bonemealed / candidates)*100, 2)
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local percentage = worldeditadditions.round((nodes_bonemealed / candidates)*100, 2)
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local time_taken = os.clock() - start_time
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minetest.log("action", name .. " used //bonemeal at "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." - "..worldeditadditions.vector.tostring(worldedit.pos2[name])..", bonemealing " .. nodes_bonemealed.." nodes (out of "..candidates.." nodes) at strength "..strength.." in "..time_taken.."s")
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35
worldeditadditions_commands/commands/count.lua
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35
worldeditadditions_commands/commands/count.lua
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@ -0,0 +1,35 @@
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local we_c = worldeditadditions_commands
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-- ██████ ██████ ██ ██ ███ ██ ████████
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-- ██ ██ ██ ██ ██ ████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██████ ██████ ██ ████ ██
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worldedit.register_command("count", {
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params = "",
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description = "Counts all the nodes in the defined region.",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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return true
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end,
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nodes_needed = function(name)
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-- We don't actually modify anything, but without returning a
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-- number here safe_region doesn't work
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name)
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local start_time = os.clock()
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local success, counts, total = worldeditadditions.count(worldedit.pos1[name], worldedit.pos2[name], target_node)
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local result = worldeditadditions.make_ascii_table(counts).."\n"..
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string.rep("=", 6 + #tostring(total) + 6).."\n"..
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"Total "..total.." nodes\n"
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local time_taken = os.clock() - start_time
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minetest.log("action", name.." used //count at "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." - "..worldeditadditions.vector.tostring(worldedit.pos1[name])..", counting "..total.." nodes in "..time_taken.."s")
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return true, result
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end
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})
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@ -11,7 +11,7 @@ local function parse_params_maze(params_text, is_3d)
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return false, "No arguments specified"
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end
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local parts = we_c.split(params_text, "%s+", false)
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local parts = worldeditadditions.split(params_text, "%s+", false)
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local replace_node = parts[1]
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local seed = os.time()
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@ -10,9 +10,6 @@ local we_c = worldeditadditions_commands
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we_c.modpath = minetest.get_modpath("worldeditadditions_commands")
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dofile(we_c.modpath.."/utils/strings.lua")
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dofile(we_c.modpath.."/utils/numbers.lua")
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dofile(we_c.modpath.."/multi.lua")
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-- We no longer need our own implementation of safe_region thanks to @sfan5's
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@ -24,9 +21,10 @@ dofile(we_c.modpath.."/commands/floodfill.lua")
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dofile(we_c.modpath.."/commands/overlay.lua")
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dofile(we_c.modpath.."/commands/ellipsoid.lua")
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dofile(we_c.modpath.."/commands/torus.lua")
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dofile(we_c.modpath.."/commands/walls.lua")
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dofile(we_c.modpath.."/commands/maze.lua")
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dofile(we_c.modpath.."/commands/walls.lua")
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dofile(we_c.modpath.."/commands/count.lua")
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-- Don't registry the //bonemeal command if the bonemeal mod isn't present
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if minetest.get_modpath("bonemeal") then
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