Does this finally fix the zombie marker wall bug?

only time will tell.
This commit is contained in:
Starbeamrainbowlabs 2023-08-19 00:58:58 +01:00
parent 8a5979d89a
commit f4471dfa8e
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GPG Key ID: 1BE5172E637709C2
3 changed files with 49 additions and 9 deletions

@ -13,7 +13,19 @@ local function make_id()
return tostring(wea_c.get_ms_time()) .. "_" .. tostring(math.floor(math.random() * 1000000))
end
local last_reset = make_id()
local last_resets = {}
--- Gets the last_reset value for the given player.
-- @internal
-- @param player_name string The name of the player to fetch the last_reset value for.
-- @param update=false bool If true, then update the last_reset value for the given player to a new value.
local function get_last_reset(player_name, update)
if update == nil then update = false end
if last_resets[player_name] == nil or update then
last_resets[player_name] = make_id()
end
return last_resets[player_name]
end
local WEAPositionMarkerWall = {
@ -38,7 +50,7 @@ local WEAPositionMarkerWall = {
on_activate = function(self, staticdata)
local data = minetest.parse_json(staticdata)
if type(data) ~= "table" or data.id ~= last_reset then
if type(data) ~= "table" or data.id ~= get_last_reset(data.player_name) then
self.object:remove()
return
end
@ -56,7 +68,6 @@ local WEAPositionMarkerWall = {
})
end,
on_punch = function(self, _)
print("DEBUG:pos_marker_wall on_punch")
anchor.delete(self)
-- Only unmark the rest of the walls
-- Unmark for the player that created this wall.... NOT the player who punched it!
@ -80,6 +91,20 @@ minetest.register_entity(
WEAPositionMarkerWall
)
--- Checks the given entity for whether it's in the current generation of wall markers or not.
-- Only entities of type worldeditadditions:marker_wall will be removed.
-- @param entity ObjectRef The entity to check.
local function check_entity(entity)
if entity == nil
or entity.name ~= "worldeditadditions:marker_wall"
or entity.__id == nil then
return
end
if entity.__id ~= get_last_reset(entity.player_name) then
entity.object:remove()
end
end
--- Updates the properties of a single wall to match it's side and size
local function single_setup(entity, size, side)
@ -140,12 +165,12 @@ local function create_single(player_name, pos1, pos2, side)
local pos_centre = ((pos2 - pos1) / 2) + pos1
local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall", minetest.write_json({
id = last_reset,
id = get_last_reset(player_name),
size = pos2 - pos1,
side = side,
player_name = player_name
}))
-- print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre, "last_reset", last_reset)
-- print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre, "last_reset", get_last_reset(playyer_name))
-- entity:get_luaentity().player_name = player_name
@ -473,8 +498,9 @@ local function delete(entitylist)
entity:remove()
end
last_reset = make_id()
-- print("DEBUG:marker_wall delete --> LAST_RESET is now", last_reset, "type", type(last_reset))
-- BUG: There can be multiple sets of walls, but this last_reset solution does not handle that.......
get_last_reset(player_name, true)
-- print("DEBUG:marker_wall delete --> LAST_RESET is now", last_reset, "type", type(get_last_reset(last_reset)))
anchor:emit("delete", {
player_name = player_name
@ -486,6 +512,7 @@ end
anchor = EventEmitter.new({
create = create_wall,
delete = delete,
check_entity = check_entity,
__single_setup = single_setup
})

@ -52,7 +52,7 @@ end
--- Transparently fetches from worldedit pos1 for compatibility.
-- Called whenever pos1 is accessed in this API.
-- @private
-- @internal
-- @param player_name string The name of the player to fetch the position for.
-- @returns void
local function compat_worldedit_pos1_get(player_name)
@ -68,7 +68,7 @@ local function compat_worldedit_pos1_get(player_name)
end
--- Transparently fetches from worldedit pos2 for compatibility.
-- Called whenever pos2 is accessed in this API.
-- @private
-- @internal
-- @param player_name string The name of the player to fetch the position for.
-- @returns void
local function compat_worldedit_pos2_get(player_name)

@ -13,6 +13,17 @@ local function ensure_player(player_name)
end
end
--- Check every single ObjectRef that is currently loaded to make sure that all rogue marker walls are properly disposed of.
-- @internal
local function garbage_collect_all()
for id, obj in pairs(minetest.object_refs) do
if obj.get_luaentity then
local luaentity = obj:get_luaentity()
weac.entities.pos_marker_wall.check_entity(luaentity)
end
end
end
--- Deletes the currently displayed marker wall.
-- @param event EventArgs<wea_c.pos.set> The event args for the set, push, pop, or clear events on wea_c.pos.
-- @returns void
@ -24,6 +35,8 @@ local function do_delete(event)
end
wall_entity_lists[event.player_name] = nil
garbage_collect_all()
end
--- Updates the marker wall as appropriate.