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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-04 13:03:59 +01:00
Does this finally fix the zombie marker wall bug?
only time will tell.
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@ -13,7 +13,19 @@ local function make_id()
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return tostring(wea_c.get_ms_time()) .. "_" .. tostring(math.floor(math.random() * 1000000))
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end
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local last_reset = make_id()
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local last_resets = {}
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--- Gets the last_reset value for the given player.
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-- @internal
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-- @param player_name string The name of the player to fetch the last_reset value for.
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-- @param update=false bool If true, then update the last_reset value for the given player to a new value.
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local function get_last_reset(player_name, update)
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if update == nil then update = false end
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if last_resets[player_name] == nil or update then
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last_resets[player_name] = make_id()
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end
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return last_resets[player_name]
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end
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local WEAPositionMarkerWall = {
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@ -38,7 +50,7 @@ local WEAPositionMarkerWall = {
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on_activate = function(self, staticdata)
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local data = minetest.parse_json(staticdata)
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if type(data) ~= "table" or data.id ~= last_reset then
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if type(data) ~= "table" or data.id ~= get_last_reset(data.player_name) then
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self.object:remove()
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return
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end
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@ -56,7 +68,6 @@ local WEAPositionMarkerWall = {
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})
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end,
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on_punch = function(self, _)
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print("DEBUG:pos_marker_wall on_punch")
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anchor.delete(self)
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-- Only unmark the rest of the walls
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-- Unmark for the player that created this wall.... NOT the player who punched it!
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@ -80,6 +91,20 @@ minetest.register_entity(
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WEAPositionMarkerWall
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)
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--- Checks the given entity for whether it's in the current generation of wall markers or not.
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-- Only entities of type worldeditadditions:marker_wall will be removed.
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-- @param entity ObjectRef The entity to check.
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local function check_entity(entity)
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if entity == nil
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or entity.name ~= "worldeditadditions:marker_wall"
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or entity.__id == nil then
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return
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end
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if entity.__id ~= get_last_reset(entity.player_name) then
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entity.object:remove()
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end
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end
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--- Updates the properties of a single wall to match it's side and size
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local function single_setup(entity, size, side)
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@ -140,12 +165,12 @@ local function create_single(player_name, pos1, pos2, side)
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local pos_centre = ((pos2 - pos1) / 2) + pos1
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local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall", minetest.write_json({
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id = last_reset,
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id = get_last_reset(player_name),
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size = pos2 - pos1,
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side = side,
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player_name = player_name
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}))
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-- print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre, "last_reset", last_reset)
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-- print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre, "last_reset", get_last_reset(playyer_name))
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-- entity:get_luaentity().player_name = player_name
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@ -473,8 +498,9 @@ local function delete(entitylist)
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entity:remove()
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end
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last_reset = make_id()
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-- print("DEBUG:marker_wall delete --> LAST_RESET is now", last_reset, "type", type(last_reset))
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-- BUG: There can be multiple sets of walls, but this last_reset solution does not handle that.......
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get_last_reset(player_name, true)
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-- print("DEBUG:marker_wall delete --> LAST_RESET is now", last_reset, "type", type(get_last_reset(last_reset)))
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anchor:emit("delete", {
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player_name = player_name
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@ -486,6 +512,7 @@ end
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anchor = EventEmitter.new({
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create = create_wall,
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delete = delete,
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check_entity = check_entity,
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__single_setup = single_setup
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})
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@ -52,7 +52,7 @@ end
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--- Transparently fetches from worldedit pos1 for compatibility.
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-- Called whenever pos1 is accessed in this API.
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-- @private
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-- @internal
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-- @param player_name string The name of the player to fetch the position for.
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-- @returns void
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local function compat_worldedit_pos1_get(player_name)
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@ -68,7 +68,7 @@ local function compat_worldedit_pos1_get(player_name)
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end
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--- Transparently fetches from worldedit pos2 for compatibility.
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-- Called whenever pos2 is accessed in this API.
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-- @private
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-- @internal
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-- @param player_name string The name of the player to fetch the position for.
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-- @returns void
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local function compat_worldedit_pos2_get(player_name)
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@ -13,6 +13,17 @@ local function ensure_player(player_name)
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end
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end
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--- Check every single ObjectRef that is currently loaded to make sure that all rogue marker walls are properly disposed of.
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-- @internal
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local function garbage_collect_all()
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for id, obj in pairs(minetest.object_refs) do
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if obj.get_luaentity then
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local luaentity = obj:get_luaentity()
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weac.entities.pos_marker_wall.check_entity(luaentity)
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end
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end
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end
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--- Deletes the currently displayed marker wall.
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-- @param event EventArgs<wea_c.pos.set> The event args for the set, push, pop, or clear events on wea_c.pos.
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-- @returns void
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@ -24,6 +35,8 @@ local function do_delete(event)
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end
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wall_entity_lists[event.player_name] = nil
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garbage_collect_all()
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end
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--- Updates the marker wall as appropriate.
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