indentation fixes

This commit is contained in:
VorTechnix 2021-02-24 19:35:20 -08:00
parent 1d93122801
commit f6ed297270
4 changed files with 38 additions and 37 deletions

@ -7,14 +7,14 @@ worldedit.register_command("basename", {
params = "<nodealias>",
description = "Returns the base name of nodes that use a given alias.",
privs = {worldedit = true},
parse = function(params_text)
if params_text == "" or not params_text then
return false, "Node not specified."
end
return true, params_text
parse = function(params_text)
if params_text == "" or not params_text then
return false, "Node not specified."
end
return true, params_text
end,
func = function(name, params_text)
if name == nil then return end
worldedit.player_notify(name, worldedit.normalize_nodename(params_text) or 'Error 404: "'..params_text..'" not found!')
if name == nil then return end
worldedit.player_notify(name, worldedit.normalize_nodename(params_text) or 'Error 404: "'..params_text..'" not found!')
end
})

@ -12,9 +12,9 @@ minetest.register_chatcommand("/saplingaliases", {
if params_text == "" or not params_text then
params_text = "aliases"
end
local msg = {}
if params_text == "aliases" then
table.insert(msg, "Currently registered aliases:\n")
local aliases = worldeditadditions.get_all_sapling_aliases()

@ -16,7 +16,7 @@ worldedit.register_command("forest", {
density = tonumber(match_start)
params_text = params_text:sub(#match_start + 1) -- everything starts at 1 in Lua :-/
end
local success, sapling_list = worldeditadditions.parse_weighted_nodes(
worldeditadditions.split(params_text, "%s+", false),
false,
@ -43,11 +43,11 @@ worldedit.register_command("forest", {
)
if not success then return success, stats end
local time_taken = worldeditadditions.human_time(worldeditadditions.get_ms_time() - start_time)
local distribution_display = worldeditadditions.make_ascii_table(
worldeditadditions.node_distribution_to_list(stats.placed, stats.successes)
)
minetest.log("action", name.." used //forest at "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." - "..worldeditadditions.vector.tostring(worldedit.pos2[name])..", "..stats.successes.." trees placed, averaging "..stats.attempts_avg.." growth attempts / tree and "..stats.failures.." failed attempts in "..time_taken)
return true, distribution_display.."\n=========================\n"..stats.successes.." trees placed, averaging "..stats.attempts_avg.." growth attempts / tree and "..stats.failures.." failed attempts in "..time_taken
end

@ -4,43 +4,43 @@
-- ██ ██ ██ ██ ██ ██
-- ███████ ██ ██ ███████ ██████ ██
-- lua parse_params_srect("10")
-- local
-- local -- TODO: set this to local once development is finished
function parse_params_srect(params_text)
local find, _, sn1, ax1, sn2, ax2, len = params_text:find("([+-]?)([xyz]?)%s*([+-]?)([xyz]?)%s*(%d*)")
-- If ax1 is nil set to player facing dir
if ax1 == "" then ax1 = "get"
else ax1 = {tonumber(sn1..1),string.lower(ax1)}
local find, _, sn1, ax1, sn2, ax2, len = params_text:find("([+-]?)([xyz]?)%s*([+-]?)([xyz]?)%s*(%d*)")
-- If ax1 is nil set to player facing dir
if ax1 == "" then ax1 = "get"
else ax1 = {tonumber(sn1..1),string.lower(ax1)}
end
-- If ax2 is nil set to +y
if ax2 == "" then ax2 = "y" end
ax2 = {tonumber(sn2..1),string.lower(ax2)}
len = tonumber(len)
if len == nil then
return false, "No length specified."
end
return true, ax1, ax2, len
-- If ax2 is nil set to +y
if ax2 == "" then ax2 = "y" end
ax2 = {tonumber(sn2..1),string.lower(ax2)}
len = tonumber(len)
if len == nil then
return false, "No length specified."
end
return true, ax1, ax2, len
end
worldedit.register_command("srect", {
params = "[<axis1> [<axis2>]] <length>",
description = "Set WorldEdit region position 2 at a set distance along 2 axes.",
privs = {worldedit=true},
require_pos = 1,
parse = function(params_text)
require_pos = 1,
parse = function(params_text)
local values = {parse_params_srect(params_text)}
return unpack(values)
end,
func = function(name, axis1, axis2, len)
if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
local pos1 = worldedit.pos1[name]
local p2 = {["x"] = pos1.x,["y"] = pos1.y,["z"] = pos1.z}
p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1]
local p2 = {["x"] = pos1.x,["y"] = pos1.y,["z"] = pos1.z}
p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1]
worldedit.pos2[name] = p2
worldedit.mark_pos2(name)
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(p2))
@ -49,3 +49,4 @@ worldedit.register_command("srect", {
-- Tests
-- params_text = "-x z 13"
-- params_text = "-x a 13"