wireframe corner

This commit is contained in:
VorTechnix 2021-07-18 17:27:37 -07:00
parent 7f9c8796d0
commit f7323afe10
2 changed files with 62 additions and 0 deletions

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-- ██████ ██████ ██████ ███ ██ ███████ ██████ ███████ ███████ ████████
-- ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██ ██████ ██ ██ ██ █████ ██████ ███████ █████ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ ██████ ██ ██ ██ ████ ███████ ██ ██ ███████ ███████ ██
--- Puts a node at each corner of selection box.
-- @param {Position} pos1 The 1st position defining the WorldEdit selection
-- @param {Position} pos2 The 2nd positioon defining the WorldEdit selection
-- @param {string} node Name of the node to place
function worldeditadditions.corner_set(pos1,pos2,node)
local node_id_replace = minetest.get_content_id(node)
-- Fetch the nodes in the specified area
local manip, area = worldedit.manip_helpers.init(pos1, pos2)
local data = manip:get_data()
-- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array)
local counts = { replaced = 0 }
for k,z in pairs({pos1.z,pos2.z}) do
for k,y in pairs({pos1.y,pos2.y}) do
for k,x in pairs({pos1.x,pos2.x}) do
data[area:index(x, y, z)] = node_id_replace
counts.replaced = counts.replaced + 1
end
end
end
-- Save the modified nodes back to disk & return
worldedit.manip_helpers.finish(manip, data)
return true, counts.replaced
end

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-- ██ ██ ██████ ██████ ██████ ███ ██ ███████ ██████
-- ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██ ██
-- ██ █ ██ ██ ██ ██ ██████ ██ ██ ██ █████ ██████
-- ██ ███ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ███ ███ ██████ ██████ ██ ██ ██ ████ ███████ ██ ██
local wea = worldeditadditions
worldedit.register_command("wcorner", {
params = "<node>",
description = "Set the corners of the current selection to <node>",
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
local node = worldedit.normalize_nodename(param)
if not node then
return false, "invalid node name: " .. param
end
return true, node
end,
nodes_needed = function(name)
local p1, p2, total = worldedit.pos1[name], worldedit.pos2[name], 1
for k,v in pairs({"x","y","z"}) do
if p1[v] ~= p2[v] then total = total*2 end
end
return total
end,
func = function(name, node)
local _, count = wea.corner_set(worldedit.pos1[name], worldedit.pos2[name], node)
return _, count .. " nodes set"
end,
})