mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-23 15:43:50 +01:00
Begin rewriting worldeditadditions_core
We should be able to make things a lot cleaner and more robust.
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local wea_c = worldeditadditions_core
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--- WorldEdit shim just in case WorldEdit doesn't exist.
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-- Eventually this will go away.
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worldedit = {
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-- Note that you want worldeditadditions_core.registered_commands, and not worldedit.registered_commands! This table is not guaranteed to contain all command definitions in the future, whereas worldedit command definitions are guaranteed to be imported into this worldeditadditions_core.registered_commands.
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registered_commands = { }
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}
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15
worldeditadditions_core/core/integrations/worldedit.lua
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15
worldeditadditions_core/core/integrations/worldedit.lua
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local wea_c = worldeditadditions_core
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for name,definition in pairs(worldedit.registered_commands) do
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-- This check should not be needed since worldeditadditions_commands
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-- depends on this mod (so it will overwrite any worldedit definitions,
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-- since worldedit is loaded first), but it's here just in case
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if not wea_c.registered_commands[name] then
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-- The Minetest chat command should already be imported here, so we
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-- just need to import worldedit chat command definition here
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wea_c.registered_commands[name] = definition
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else
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minetest.log("info", "Skipping registration of worldedit command "..name..", as it's already a registered worldeditadditions command")
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end
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end
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58
worldeditadditions_core/core/register_command.lua
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58
worldeditadditions_core/core/register_command.lua
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-- ██████ ███████ ██████ ██ ███████ ████████ ███████ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ █████ ██ ███ ██ ███████ ██ █████ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ███████ ██████ ██ ███████ ██ ███████ ██ ██
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-- WorldEditAdditions chat command registration
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local function log_error(cmdname, error_message)
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minetest.log("error", "register_command("..cmdname..") error: "..error_message)
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end
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local function register_command(cmdname, options)
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---
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-- 1: Validation
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---
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if type(options.params) ~= "string" then
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log_error(cmdname, "The params option is not a string.")
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return false
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end
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if type(options.description) ~= "string" then
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log_error(cmdname, "The description option is not a string.")
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return false
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end
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if type(options.parse) ~= "string" then
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log_error(cmdname, "The parse option is not a function.")
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return false
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end
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if type(options.nodes_needed) ~= "string" then
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log_error(cmdname, "The nodes_needed option is not a function.")
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return false
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end
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if type(options.func) ~= "string" then
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log_error(cmdname, "The func option is not a function.")
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return false
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end
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---
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-- 2: Normalisation
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---
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if not options.privs then options.privs = {} end
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if not options.require_pos then options.require_pos = 0 end
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---
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-- 3: Registration
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---
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minetest.register_chatcommand("/"..cmdname, {
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params = options.params,
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description = options.description,
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privs = options.privs,
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func = function(player_name, paramtext)
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-- TODO: Fill this in
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end
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})
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end
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@ -5,14 +5,25 @@
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-- @license Mozilla Public License, 2.0
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-- @author Starbeamrainbowlabs and VorTechnix
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worldeditadditions_core = {}
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local temp = true
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if temp then return end
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-- This mod isn't finished yet, so it will not be executed for now.
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local modpath = minetest.get_modpath("worldeditadditions_core")
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worldeditadditions_core = {
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modpath = modpath,
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registered_commands = {},
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register_command = dofile(modpath.."/core/register_command.lua")
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}
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local we_c = worldeditadditions_core
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we_c.modpath = minetest.get_modpath("worldeditadditions_core")
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-- Initialise WorldEdit stuff if the WorldEdit mod is not present
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if not minetest.get_modpath("worldedit") then
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dofile(we_c.modpath.."/worldedit/init.lua")
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end
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dofile(we_c.modpath.."/register/init.lua")
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if minetest.global_exists("bonemeal") then
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dofile(we_c.modpath.."/core/integrations/worldedit.lua")
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else
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dofile(we_c.modpath.."/core/integrations/noworldedit.lua")
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end)
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@ -1,14 +0,0 @@
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-- ██████ ███████ ██████ ██ ███████ ████████ ███████ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ █████ ██ ███ ██ ███████ ██ █████ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ███████ ██████ ██ ███████ ██ ███████ ██ ██
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-- WorldEditAdditions Register/Overwrite Functions
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local we_cm = worldeditadditions_core.modpath .. "/register/"
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dofile(we_cm.."check.lua")
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dofile(we_cm.."handler.lua")
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-- dofile(we_cm.."register.lua")
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-- dofile(we_cm.."override.lua")
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@ -1,5 +0,0 @@
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--- WorldEdit shim just in case WorldEdit doesn't exist
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worldedit = {
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registered_commands = { }
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}
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