mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-04 13:03:59 +01:00
Merge branch 'fix-markerdupes' into dev
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commit
fadf4ed06c
@ -1,6 +1,6 @@
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{
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{
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"name": "worldeditadditions",
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"name": "worldeditadditions",
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"version": "1.14.4",
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"version": "1.14.5",
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"description": "Documentation website for WorldEditAdditions",
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"description": "Documentation website for WorldEditAdditions",
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"main": "index.js",
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"main": "index.js",
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"private": true,
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"private": true,
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@ -4,6 +4,10 @@ It's about time I started a changelog! This will serve from now on as the main c
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Note to self: See the bottom of this file for the release template text.
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Note to self: See the bottom of this file for the release template text.
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## v1.14.5: The multipoint update, hotfix 5 (1st August 2023)
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- Added `//listentities`, which lists all currently loaded `ObjectRef`s. This is intended for debugging mods.
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## v1.14.4: The multipoint update, hotfix 4 (31st July 2023)
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## v1.14.4: The multipoint update, hotfix 4 (31st July 2023)
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- When any segment of the marker wall is punched, unmark the entire wall
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- When any segment of the marker wall is punched, unmark the entire wall
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@ -1349,6 +1349,17 @@ Here are some more examples:
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```
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```
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### `//listentities`
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Lists all currently loaded ObjectRefs. Displays their IDs, Names (if possible), and possitions.
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This command is intended for development and modding. You will not normally need to use this command using WorldEditAdditions.
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`//listentities` takes no arguments.
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```
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//listentities
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```
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## Extras
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## Extras
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<!--
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<!--
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@ -1,6 +1,6 @@
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--- WorldEditAdditions
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--- WorldEditAdditions
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-- @namespace worldeditadditions
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-- @namespace worldeditadditions
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-- @release 1.14.4
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-- @release 1.14.5
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-- @copyright 2023 Starbeamrainbowlabs
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-- @copyright 2023 Starbeamrainbowlabs
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-- @license Mozilla Public License, 2.0
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-- @license Mozilla Public License, 2.0
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-- @author Starbeamrainbowlabs
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-- @author Starbeamrainbowlabs
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@ -16,3 +16,5 @@ dofile(we_cmdpath.."many.lua")
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dofile(we_cmdpath.."multi.lua")
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dofile(we_cmdpath.."multi.lua")
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dofile(we_cmdpath.."noiseapply2d.lua")
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dofile(we_cmdpath.."noiseapply2d.lua")
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dofile(we_cmdpath.."subdivide.lua")
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dofile(we_cmdpath.."subdivide.lua")
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dofile(we_cmdpath.."listentities.lua")
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39
worldeditadditions_commands/commands/meta/listentities.lua
Normal file
39
worldeditadditions_commands/commands/meta/listentities.lua
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@ -0,0 +1,39 @@
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-- Lists all currently loaded entities.
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local weac = worldeditadditions_core
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minetest.register_chatcommand("/listentities", {
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params = "",
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description =
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"Lists all currently loaded entities. This is a command for debugging and development. You will not need this unless you are developing a mod.",
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privs = { worldedit = true },
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func = function(name, params_text)
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local table_vals = {
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{ "ID", "Name", "Position" },
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{ "------", "-------", "---------" },
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}
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for id, obj in pairs(minetest.object_refs) do
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local obj_name = "[ObjectRef]"
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if obj.get_luaentity then
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local luaentity = obj:get_luaentity()
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if luaentity then
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obj_name = "[LuaEntity:"..luaentity.name.."]"
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else
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obj_name = "[LuaEntity:__UNKNOWN__]"
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end
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end
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local pos = weac.Vector3.clone(obj:get_pos())
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table.insert(table_vals, {
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id,
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obj_name,
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tostring(pos)
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})
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end
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worldedit.player_notify(name, table.concat({
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"Currently loaded entities:",
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weac.format.make_ascii_table(table_vals),
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"",
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"Total "..tostring(#table_vals).." objects"
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}, "\n"))
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end
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})
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@ -18,6 +18,7 @@ local WEAPositionMarker = {
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collisionbox = { -0.55, -0.55, -0.55, 0.55, 0.55, 0.55 },
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collisionbox = { -0.55, -0.55, -0.55, 0.55, 0.55, 0.55 },
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physical = false,
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physical = false,
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collide_with_objects = false,
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collide_with_objects = false,
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hp_max = 1,
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textures = {
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textures = {
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"worldeditadditions_core_bg.png",
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"worldeditadditions_core_bg.png",
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@ -31,6 +32,7 @@ local WEAPositionMarker = {
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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local data = minetest.parse_json(staticdata)
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local data = minetest.parse_json(staticdata)
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print("DEBUG:pos_marker ON_ACTIVATE data", data)
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if type(data) ~= "table" or data.id ~= last_reset then
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if type(data) ~= "table" or data.id ~= last_reset then
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-- print("DEBUG:marker_wall/remove staticdata", staticdata, "last_reset", last_reset)
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-- print("DEBUG:marker_wall/remove staticdata", staticdata, "last_reset", last_reset)
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self.object:remove()
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self.object:remove()
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@ -52,6 +54,7 @@ local WEAPositionMarker = {
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anchor.set_number(self.object, self.display_number)
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anchor.set_number(self.object, self.display_number)
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end,
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end,
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on_punch = function(self, _)
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on_punch = function(self, _)
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print("DEBUG:pos_marker on_punch")
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anchor.delete(self)
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anchor.delete(self)
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end,
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end,
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on_blast = function(self, damage)
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on_blast = function(self, damage)
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@ -155,5 +158,5 @@ anchor = EventEmitter.new({
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delete = delete,
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delete = delete,
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set_number = set_number
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set_number = set_number
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})
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})
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anchor.debug = true
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return anchor
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return anchor
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@ -22,6 +22,7 @@ local WEAPositionMarkerWall = {
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-- ^^ { xmin, ymin, zmin, xmax, ymax, zmax } relative to obj pos
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-- ^^ { xmin, ymin, zmin, xmax, ymax, zmax } relative to obj pos
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physical = false,
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physical = false,
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collide_with_objects = false,
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collide_with_objects = false,
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hp_max = 1,
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textures = {
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textures = {
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"worldeditadditions_core_marker_wall.png",
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"worldeditadditions_core_marker_wall.png",
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@ -53,6 +54,7 @@ local WEAPositionMarkerWall = {
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})
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})
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end,
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end,
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on_punch = function(self, _)
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on_punch = function(self, _)
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print("DEBUG:pos_marker_wall on_punch")
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anchor.delete(self)
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anchor.delete(self)
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-- Only unmark the rest of the walls
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-- Only unmark the rest of the walls
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-- Unmark for the player that created this wall.... NOT the player who punched it!
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-- Unmark for the player that created this wall.... NOT the player who punched it!
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@ -1,6 +1,6 @@
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--- WorldEditAdditions-Core
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--- WorldEditAdditions-Core
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-- @namespace worldeditadditions_core
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-- @namespace worldeditadditions_core
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-- @release 1.14.4
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-- @release 1.14.5
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-- @copyright 2021 Starbeamrainbowlabs and VorTechnix
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-- @copyright 2021 Starbeamrainbowlabs and VorTechnix
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-- @license Mozilla Public License, 2.0
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-- @license Mozilla Public License, 2.0
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-- @author Starbeamrainbowlabs and VorTechnix
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-- @author Starbeamrainbowlabs and VorTechnix
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@ -58,8 +58,12 @@ end
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-- @param event_name string The name of the event to emit.
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-- @param event_name string The name of the event to emit.
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-- @param args table|any The argument(s) to pass to listener functions. It is strongly advised you pass a table here.
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-- @param args table|any The argument(s) to pass to listener functions. It is strongly advised you pass a table here.
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function EventEmitter.emit(this, event_name, args)
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function EventEmitter.emit(this, event_name, args)
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if this.debug then
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listeners = 0
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if this.events[event_name] ~= nil then listeners = #this.events[event_name] end
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print("DEBUG:EventEmitter emit", event_name, "listeners", listeners, "args", wea_c.inspect(args))
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end
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if this.events[event_name] == nil then return end
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if this.events[event_name] == nil then return end
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if this.debug then print("DEBUG:EventEmitter emit", event_name, "args", wea_c.inspect(args)) end
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for index,next_func in ipairs(this.events[event_name]) do
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for index,next_func in ipairs(this.events[event_name]) do
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next_func(args)
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next_func(args)
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