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Start writing a spec for a schematic format
...but it's not finished.
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.docs/specs/WorldEditAdditionsSchematic_v1.md
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# WorldEditAdditions Schematic File Format
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DRAFT SPEC DRAFT SPEC DRAFT SPEC DRAFT SPEC DRAFT SPEC DRAFT SPEC DRAFT SPEC
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- **Current version:** v1-DRAFT
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This file format specification describes the format of WorldEditAdditions schematic files. The words `MUST`, `MAY`, `SHALL`, `MUST NOT`, etc that are used in this document are defined as in [RFC 2119](https://www.ietf.org/rfc/rfc2119.txt).
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Explanations and descriptions have both a technical description and a formal BNF description. Where the two differ, the formal BNF will always take precedence.
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## Purpose
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The WorldEditAdditions Schematic file format is designed to store schematics of structures in the Minetest world in an efficient text-based format. It is also designed to store just the changes from one copy of the world to another (deltas).
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The rationale behind this format are as follows:
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1. No other Minetest schematic format is capable of optionally storing changesets.
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2. The WorldEdit format (alternative A) is space-inefficient.
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3. No simple text-based format exists for storing Minetest schematics at this time, so the best of the authors' knowledge.
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## File extension
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The file extension for WorldEditAdditions Schematic files MUST be `.weaschem`. Implementers SHOULD NOT choose to also parse files without this file extension.
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### Compression
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WorldEditAdditions Schematics MAY be gzip-compressed. In such cases, the file extension MUST be `.weaschem.gz`. Implementers MUST transparently decompress them and parse them as normal.
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## Terms
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> Minetest
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The voxel-based sandbox building game [Minetest](https://minetest.net/).
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> Deltas
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The differences between a given region of the world at a given time and the same region some time later.
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> BNF
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[Backus-Naur form](https://en.wikipedia.org/wiki/Backus%E2%80%93Naur_form). Used to formally describe the file format.
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> JSON Schema
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The description of the format of a JSON object. See also: <https://json-schema.org/>.
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> `\n`
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Stands for the ASCII character new line U+0A. Wherever this symbol appears, substitute with this character.
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## Overview
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The format can be divided into 4 sequential parts:
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1. **Magic bytes:** The string `WEASCHEM\n` is always the beginning of the file.
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2. **Header:** Contains metadata about the schematic.
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3. **ID map:** The map of node ids to their respective node names.
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4. **Data tables:** The actual data itself.
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As an example:
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```
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WEASCHEM
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<json_header_here>
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<id_map_here>
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<data_table_data>
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<data_table_param1>
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```
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....where text in the form `<abc>` are placeholders. More formally:
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```bnf
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<weaschem> ::= <magic_bytes> <header> <nl> <id_map> <nl> <data_table_list>
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<nl> ::= "\n"
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<magic_bytes> ::= WEASCHEM <nl>
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<data_table_list> ::= <data_table>
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| <data_table> <nl> <data_table_list>
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```
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The non-terminal tokens `<header>`, `<id_map>`, and `<data_table>` are defined below.
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## Header
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The header of the file contains all the metadata about the schematic required to restore it into the world. The header is defined as a JSON object on a single line, followed by a new line (`\n`):
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```
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{"foo":"bar"}\n
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```
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This JSON object follows the following JSON schema:
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```json
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{
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"$schema": "https://json-schema.org/draft/2020-12/schema",
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"$id": "TODO: FILL THIS OUT",
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"title": "Header",
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"description": "The header that contains the schematic's metadata.",
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"type": "object",
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"properties": {
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"name": {
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"description": "The human-readable display name of the schematic.",
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"type": "string"
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},
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"description": {
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"description": "A short description of the schematic.",
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"type": "string"
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},
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"pos1": {
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"description": "Position 1 of the defined region that this schematic takes up. MAY be in object space, or MAY be in world space.",
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"type": "object"
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},
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"pos2": {
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"description": "Position 2 of the defined region that this schematic takes up. MAY be in object space, or MAY be in world space, but whatever space its in it MUST match pos1.",
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"type": "object"
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},
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"type": {
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"description": "The type of schematic this is. Valid values: full, delta.",
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"type": "string"
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},
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"generator": {
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"description": "The name and version of the software that generated this schematic.",
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"type": "string"
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}
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},
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"required": [ "name", "pos1", "pos2", "type", "generator" ],
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}
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```
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A specific example of a header JSON object is noted below. This example is pretty-printed for convenience, but in the real file format it is stored compacted - i.e. all on one line with no pretty-printed whitespace.
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```json
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{
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"name": "A castle",
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"description": "A grand fairy tale-style castle with multiple towers.",
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"pos1": { "x": 450, "y": 11, "z": 2301 },
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"pos2": { "x": 1026, "y": 11, "z": 3017 },
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"type": "full",
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"generator": "WorldEditAdditions v1.14"
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}
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```
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### Positioning
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TODO: Describe schematic pos1/pos2 positioning here.
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3
.vscode/settings.json
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],
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],
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"cSpell.words": [
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"cSpell.words": [
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"ollow",
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"ollow",
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"weacmd"
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"weacmd",
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"WEASCHEM"
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],
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],
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"editor.detectIndentation": false,
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"editor.detectIndentation": false,
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"editor.insertSpaces": false,
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"editor.insertSpaces": false,
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