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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-24 14:42:24 +01:00
fix crash on punching new position marker
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@ -53,6 +53,8 @@ local function create(player_name, pos, display_number)
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end
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end
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local function delete(entity)
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local function delete(entity)
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if not entity.get_luaentity then return end -- Ensure the entity is still valid
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local player_name = entity:get_luaentity().player_name
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local player_name = entity:get_luaentity().player_name
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local display_number = entity:get_luaentity().display_number
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local display_number = entity:get_luaentity().display_number
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@ -67,9 +69,26 @@ end
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local function set_number(entity, display_number)
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local function set_number(entity, display_number)
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if type(display_number) ~= "number" then return false, "Error: The 'display_number' property must be of type number, but received value of unexpected type '"..type(display_number).."'." end
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if type(display_number) ~= "number" then return false, "Error: The 'display_number' property must be of type number, but received value of unexpected type '"..type(display_number).."'." end
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-- marker:set_properties({ }) is our friend
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local texture_name = "worldeditadditions_bg.png"
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print("DEBUG:pos_marker_set_number display_number", display_number)
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print("DEBUG:pos_marker_set_number TODO_IMPLEMENT THIS. entity", wea_c.inspect(entity))
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if display_number < 100 then
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local number_right = display_number % 10
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local number_left = (display_number - number_right) / 10
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texture_name = texture_name.."^worldeditadditions_l"..number_left..".png"
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texture_name = texture_name.."^worldeditadditions_r"..number_right..".png"
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print("DEBUG:set_number number_left", number_left, "number_right", number_right)
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end
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texture_name = "("..texture_name..")^[opacity:220"
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print("DEBUG:set_number texture_name", texture_name)
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entity:set_properties({
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textures = {
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texture_name, texture_name, texture_name,
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texture_name, texture_name, texture_name,
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}
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})
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end
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end
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anchor = EventEmitter.new({
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anchor = EventEmitter.new({
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