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fillcaves: update comment
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@ -2,8 +2,11 @@ local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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local Vector3 = wea_c.Vector3
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--- Fill caves command. Fills underneath non-air nodes in the defined region.
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--- Fill caves command. Fills underneath non-air nodes in the defined region.
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-- @module worldeditadditions.overlay
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-- @param pos1 Vector3 pos1 of the defined region to fill caves in.
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-- @param pos2 Vector3 pos2 of the defined region to fill caves in.
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-- @param node_name string The name of the node to replace air nodes with. Should have been already normalised, as with all other worldeditadditions.* functions.
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-- @returns bool,{replaced=number} 1. Whether the fill caves operation was successful or not.
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-- 2. A table of statistics about the operation. Currently the only key in this table is `replaced`, which is the number of (air-like) nodes that were replaced during the operation.
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function worldeditadditions.fillcaves(pos1, pos2, node_name)
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function worldeditadditions.fillcaves(pos1, pos2, node_name)
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pos1, pos2 = Vector3.sort(pos1, pos2)
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pos1, pos2 = Vector3.sort(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- pos2 will always have the highest co-ordinates now
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