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@ -5,6 +5,7 @@ It's about time I started a changelog! This will serve from now on as the main c
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## v1.12 (unreleased)
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## v1.12 (unreleased)
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- Add `//srect` (_select rectangle_) - thanks, @VorTechnix!
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- Add `//srect` (_select rectangle_) - thanks, @VorTechnix!
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- Add `//spush`, `//spop`, and `//sstack`
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- Add `//spush`, `//spop`, and `//sstack`
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- `//overlay`: Don't place nodes above water
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## v1.11: The big data update (25th January 2021)
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## v1.11: The big data update (25th January 2021)
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@ -23,32 +23,38 @@ function worldeditadditions.overlay(pos1, pos2, node_weights)
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for x = pos2.x, pos1.x, -1 do
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for x = pos2.x, pos1.x, -1 do
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local found_air = false
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local found_air = false
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local placed_node = false
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local placed_node = false
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-- print("\n\n[overlay] ****** column start ******")
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for y = pos2.y, pos1.y, -1 do
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for y = pos2.y, pos1.y, -1 do
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local i = area:index(x, y, z)
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local i = area:index(x, y, z)
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-- print("[overlay] pos", x, y, z, "id", data[i], "name", minetest.get_name_from_content_id(data[i]), "is_liquid", worldeditadditions.is_liquidlike(data[i]))
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local is_air = worldeditadditions.is_airlike(data[i])
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local is_air = worldeditadditions.is_airlike(data[i])
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local is_liquid = worldeditadditions.is_liquidlike(data[i])
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-- wielded_light is now handled by worldeditadditions.is_airlike
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-- wielded_light is now handled by worldeditadditions.is_airlike
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local is_ignore = data[i] == node_id_ignore
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local is_ignore = data[i] == node_id_ignore
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if not is_air and not is_ignore then
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if not is_air and not is_ignore then
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if found_air then
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local i_above = area:index(x, y + 1, z)
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if found_air and not is_liquid then
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local new_id = node_ids[math.random(node_ids_count)]
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local new_id = node_ids[math.random(node_ids_count)]
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-- We've found an air block previously, so it must be above us
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-- We've found an air block previously, so it must be above us
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-- Replace the node above us with the target block
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-- Replace the node above us with the target block
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data[area:index(x, y + 1, z)] = new_id
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data[i_above] = new_id
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changes.updated = changes.updated + 1
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changes.updated = changes.updated + 1
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placed_node = true
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placed_node = true
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if not changes.placed[new_id] then
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if not changes.placed[new_id] then
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changes.placed[new_id] = 0
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changes.placed[new_id] = 0
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end
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end
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changes.placed[new_id] = changes.placed[new_id] + 1
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changes.placed[new_id] = changes.placed[new_id] + 1
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-- print("[overlay] placed above ", x, y, z)
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break -- Move on to the next column
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break -- Move on to the next column
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end
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end
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elseif not is_ignore then
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elseif not is_ignore and not is_liquid then
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-- print("[overlay] found air at", x, y, z)
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found_air = true
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found_air = true
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end
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end
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if is_liquid then found_air = false end
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end
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end
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if not placed_node then
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if not placed_node then
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@ -44,7 +44,7 @@ function worldeditadditions.is_liquidlike(id)
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if node_name == nil or not minetest.registered_nodes[node_name] then return false end
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if node_name == nil or not minetest.registered_nodes[node_name] then return false end
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local liquidtype = minetest.registered_nodes[node_name].liquidtype
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local liquidtype = minetest.registered_nodes[node_name].liquidtype
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-- print("[is_liquidlike]", "id", id, "liquidtype", liquidtype)
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-- print("[is_liquidlike]", "id", id, "name", node_name, "liquidtype", liquidtype)
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if liquidtype == nil or liquidtype == "none" then return false end
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if liquidtype == nil or liquidtype == "none" then return false end
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-- If it's not none, then it has to be a liquid as the only other values are source and flowing
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-- If it's not none, then it has to be a liquid as the only other values are source and flowing
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