Commit Graph

12 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
576351225a
//maze[3d]: fix path dimension edge cases
- value less than 1
 - non-integer value (unconditionally math.floor(); comment added about 
this)
2020-05-10 22:18:26 +01:00
Starbeamrainbowlabs
6be534d4b7
Migrate //ellipsoid and it's sibling to worldedit.register_command 2020-05-10 22:01:31 +01:00
Starbeamrainbowlabs
b7888a2b3f
migrate //floodfill to worldedit.register_command 2020-05-10 21:52:35 +01:00
Starbeamrainbowlabs
bdf0bdea93
Migrate //torus to worldedit.register_command 2020-05-10 21:44:00 +01:00
Starbeamrainbowlabs
ae068989e2
migrate //overlaya to worldedit.register_command 2020-05-10 21:32:01 +01:00
Starbeamrainbowlabs
bdfd74346e
Migrate //maze3d to worldedit.register_command 2020-05-10 21:21:00 +01:00
Starbeamrainbowlabs
58faa8349e
Fix safe_region 2020-05-10 21:08:22 +01:00
Starbeamrainbowlabs
8e515c3778
Refactor //maze to use worldedit.register_command
....but I'm confused as to how the automatic safe_region thing works - I 
can't get it to trigger
2020-05-10 21:00:16 +01:00
Starbeamrainbowlabs
35bd8f19b2
maze3d: fix command parsing 2020-05-03 17:10:41 +01:00
Starbeamrainbowlabs
29223a3455
Patch maze3d to support the path dimennsion settings, but there's some weirdness going on 2020-05-03 17:02:28 +01:00
Starbeamrainbowlabs
2720f62d09
//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
2020-05-03 16:19:42 +01:00
Starbeamrainbowlabs
d35a55ea9e
commands: refactor into separate files 2020-05-03 00:37:18 +01:00