VorTechnix
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63d284b35b
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axes + safeguards
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2021-05-17 10:41:52 -07:00 |
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Starbeamrainbowlabs
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57ff577694
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torus: add comment
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2021-05-15 02:18:41 +01:00 |
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Starbeamrainbowlabs
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0100725a7b
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torus: finish rework
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2021-05-15 02:09:43 +01:00 |
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Starbeamrainbowlabs
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3fbfc1fb15
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torus: rework to add axes, but it's not finished yet
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2021-05-15 02:00:40 +01:00 |
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Starbeamrainbowlabs
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f9eb67b4cc
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bonemeal: Try bonemealing everything that isn't an air block
fixes #49
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2021-05-11 22:17:10 +01:00 |
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Starbeamrainbowlabs
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81f3a87180
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wea.parse.chance: add weight mode
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2021-05-11 22:12:04 +01:00 |
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Starbeamrainbowlabs
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040d7fbfde
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wea.parse.chance: use not
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2021-05-11 21:59:43 +01:00 |
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Starbeamrainbowlabs
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4ec04c03b3
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worldeditadditions.parse.chance: add API function
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2021-05-11 21:55:44 +01:00 |
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Starbeamrainbowlabs
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d6d11c6b1a
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README: Update quick reference
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2021-03-20 02:17:56 +00:00 |
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Starbeamrainbowlabs
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7639bd2c2b
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worldeditadditions.apply_heightmap_changes: properly comment it
It's a pretty complicated function, so it's probably a good idea to
document how it works.
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2021-03-20 02:09:28 +00:00 |
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Starbeamrainbowlabs
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1f273e4b13
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comment worldeditadditions.eta
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2021-03-20 01:56:14 +00:00 |
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Starbeamrainbowlabs
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6af8bba987
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selector_helps → axes
It makes sense to me at least that we should keep stuff to do with
parsing axes together.
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2021-03-20 01:53:01 +00:00 |
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Starbeamrainbowlabs
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8877e356f0
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refactor: refactor utils/strings.lua into multiple files
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2021-03-20 01:48:56 +00:00 |
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VorTechnix
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866748a5c3
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dir function rename
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2021-03-19 16:25:26 -07:00 |
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VorTechnix
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a027130917
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Merge pull request #5 from sbrl/main
Updates + noise
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2021-03-18 17:31:34 -07:00 |
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VorTechnix
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d4edeaeff7
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renamed translation function
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2021-03-18 09:37:53 -07:00 |
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VorTechnix
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00b9a1f517
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srel stable?
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2021-03-17 11:36:12 -07:00 |
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Starbeamrainbowlabs
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a1911037d2
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Fill out noise.make_2d, but it's untested
Next, we need to do the make_3d version, followed by the plumbing to
worldeditadditions.noise(), followed by the chat command
....there's a lot to do.
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2021-03-16 21:39:12 +00:00 |
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VorTechnix
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20a879a7af
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scentre and some sorting
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2021-03-15 20:51:23 -07:00 |
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Starbeamrainbowlabs
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683a742fe2
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Merge pull request #44 from VorTechnix/master
//scloud and cloud wand refactor
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2021-03-13 12:11:27 +00:00 |
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VorTechnix
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18347f93bf
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wea.selection declared
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2021-03-12 18:11:43 -08:00 |
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VorTechnix
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c39fc1c9e8
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Removed unneeded local
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2021-03-12 18:09:24 -08:00 |
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VorTechnix
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5ffa67b7ac
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refactor func names, move punchnode function
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2021-03-12 18:01:17 -08:00 |
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Starbeamrainbowlabs
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d20764cffd
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Add pure Lua perlin implementation, but it's untested.
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2021-03-13 00:37:26 +00:00 |
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VorTechnix
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3df23e8086
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scloud and cloud wand refactor
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2021-03-12 15:47:10 -08:00 |
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VorTechnix
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a671f742e9
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scol and srect refactor
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2021-03-09 11:05:03 -08:00 |
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Starbeamrainbowlabs
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587d430e48
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vector.floor: add resilience
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2021-03-09 18:45:04 +00:00 |
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Starbeamrainbowlabs
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feb4d6a4bf
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//overlay: Don't place nodes above water
Fixes #38
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2021-03-02 00:09:46 +00:00 |
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Starbeamrainbowlabs
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e8d97959b2
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Add //spush, //spop, and //sstack
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2021-03-01 22:23:36 +00:00 |
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Starbeamrainbowlabs
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108c280843
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Start laying out stuff for our noise experiment, but it isn't hooked up yet and isn't finished.
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2021-03-01 21:26:33 +00:00 |
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Starbeamrainbowlabs
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2acc6b3470
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Merge pull request #34 from VorTechnix/master
Added //srect and //basename
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2021-03-01 20:54:13 +00:00 |
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VorTechnix
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727ee41e72
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Simplify srect function
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2021-02-28 09:59:09 -08:00 |
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VorTechnix
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e82c8b1e81
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error handling
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
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2021-02-28 07:25:31 -08:00 |
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VorTechnix
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cb1d54c665
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Added getsign, fixed srect glitch
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2021-02-25 20:22:39 -08:00 |
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Starbeamrainbowlabs
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56380f149b
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heightmap_size: refactor to use { x, z } instead of [0] / [1]
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2021-02-26 02:20:53 +00:00 |
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VorTechnix
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b62e4f706d
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added description
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2021-02-24 19:42:24 -08:00 |
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VorTechnix
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191f1385b1
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fixed modulo
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2021-02-24 09:08:49 -08:00 |
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VorTechnix
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489d856176
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Added srect and basename
Also moved saplingaliases and corrected the block text in forest.lua
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2021-02-24 08:40:53 -08:00 |
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Starbeamrainbowlabs
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78572e453e
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Implement point cloud wand
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2021-02-23 22:56:56 +00:00 |
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Starbeamrainbowlabs
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f2aa87b396
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terrain: pick the node to replace with from higher up in the column in question
....unless we hit the ignore node, in which case we default to air.
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2021-02-23 01:31:24 +00:00 |
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Starbeamrainbowlabs
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4ba59a6ec3
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//conv, //erode: treat liquids as air
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2021-02-23 00:20:57 +00:00 |
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Starbeamrainbowlabs
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aef4fe4380
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fillcaves: treat liquids as air
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2021-02-23 00:19:24 +00:00 |
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Starbeamrainbowlabs
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4368f74e30
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Fix directionality in worldedit region update when scaling down
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2021-02-18 02:33:26 +00:00 |
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Starbeamrainbowlabs
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3f871e01f5
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//scale: fix more bugs, and also update the worldedit region after scaling
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2021-02-18 02:18:34 +00:00 |
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Starbeamrainbowlabs
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a63923fec9
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//scale: scaling up works! Can't say the same about scaling down though, but that will come in time.
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2021-02-18 01:24:53 +00:00 |
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Starbeamrainbowlabs
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ed3adde56a
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//scale: fix some bugs, and rename direction → anchor internally
It's nice to have some consistency, and find&replace saves soooo much
time :P
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2021-02-18 00:30:24 +00:00 |
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Starbeamrainbowlabs
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17a67fc5f9
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Merge branch 'master' of github.com:sbrl/Minetest-WorldEditAdditions
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2021-02-17 23:46:11 +00:00 |
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Starbeamrainbowlabs
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2a268d9ff8
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Implement scale_up
Next up: testing!
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2021-02-17 23:46:03 +00:00 |
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Starbeamrainbowlabs
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756c1c12f2
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scale_down: fix a number of runtime errors
Note that we still haven't tested it :P
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2021-02-17 23:09:25 +00:00 |
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bl-ue
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1d3c2a0416
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Fix typos
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2021-02-09 19:53:30 -05:00 |
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