Starbeamrainbowlabs
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f5e2ada5bd
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//sculpt: put height at the end
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2023-07-01 02:38:14 +01:00 |
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Starbeamrainbowlabs
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46587164bd
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//sculpt: tweak the default settings
I got the idea from an MC video about voxelsniper. Surprisingly it works rather well :P
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2023-06-29 03:19:30 +01:00 |
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Starbeamrainbowlabs
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e167fb1536
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start working on converting everything to the new utils location
after we've done this, we'll rename utils → lib
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2022-09-18 17:59:57 +01:00 |
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Starbeamrainbowlabs
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8de49ac0af
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register commands with worldeditadditions, not worldedit
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2022-05-19 22:10:09 +01:00 |
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Starbeamrainbowlabs
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6a1fd707d4
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//sculpt: fix crash when pos2 is not defined
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2022-01-02 14:45:46 +00:00 |
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Starbeamrainbowlabs
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ef2dbc1806
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Reorder brushes
circle_soft1 is now the default brush, as it's awesome
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2021-12-28 19:07:02 +00:00 |
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Starbeamrainbowlabs
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17cc91ba1c
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//sculpt: implement circle brush
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2021-12-28 17:45:20 +00:00 |
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Starbeamrainbowlabs
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a2a9108d36
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//sculpt: fix a bunch of bugs
including, but certainly not limited to, wea.make_heightmap now returns
a Vector3 instance for heightmap_size
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2021-12-28 15:22:51 +00:00 |
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Starbeamrainbowlabs
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b0c3d34dd0
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Implement apply function for VoxelManipulators
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2021-12-28 02:17:26 +00:00 |
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