Minetest-WorldEditAdditions/worldeditadditions_farwand/lib/farwand.lua
Starbeamrainbowlabs a0c20a1503
farwand: add too far away message
It works fabulously for the cloud wand, so let's add it to the far wand 
too
2021-02-23 23:10:45 +00:00

70 lines
2.4 KiB
Lua

local function set_pos1(name, pos)
if pos ~= nil then
-- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
worldedit.player_notify(name, "pos1 set to "..worldeditadditions.vector.tostring(pos))
else
worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist <number>)")
-- print("[set_pos1]", name, "nil")
end
end
local function set_pos2(name, pos)
if pos ~= nil then
-- print("[set_pos2]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
worldedit.pos2[name] = pos
worldedit.mark_pos2(name)
worldedit.player_notify(name, "pos2 set to "..worldeditadditions.vector.tostring(pos))
else
worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist <number>)")
-- print("[set_pos2]", name, "nil")
end
end
local function do_raycast(player)
if player == nil then return nil end
local player_name = player:get_player_name()
if worldeditadditions.farwand.player_data[player_name] == nil then
worldeditadditions.farwand.player_data[player_name] = { maxdist = 1000, skip_liquid = true }
end
local looking_pos, node_id = worldeditadditions.raycast(
player,
worldeditadditions.farwand.player_data[player_name].maxdist,
worldeditadditions.farwand.player_data[player_name].skip_liquid
)
return looking_pos, node_id
end
minetest.register_tool(":worldeditadditions:farwand", {
description = "WorldEditAdditions far-reaching wand",
inventory_image = "worldeditadditions_farwand.png",
on_place = function(itemstack, player, pointed_thing)
local name = player:get_player_name()
-- print("[farwand] on_place", name)
-- Right click when pointing at something
-- Pointed thing: https://rubenwardy.com/minetest_modding_book/lua_api.html#pointed_thing
local looking_pos, node_id = do_raycast(player)
set_pos2(name, looking_pos)
end,
on_use = function(itemstack, player, pointed_thing)
local name = player:get_player_name()
-- print("[farwand] on_use", name)
local looking_pos, node_id = do_raycast(player)
set_pos1(name, looking_pos)
-- Left click when pointing at something or nothing
end,
on_secondary_use = function(itemstack, player, pointed_thing)
local name = player:get_player_name()
-- Right click when pointing at nothing
-- print("[farwand] on_secondary_use", name)
local looking_pos, node_id = do_raycast(player)
set_pos2(name, looking_pos)
end
})