mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-26 23:37:30 +01:00
fea89f2e3c
This uses a simple (non-crypto!) hash function to hash non-number strings to a number. Existing seeds are *not* affected - they will still work as before.
113 lines
5.3 KiB
Lua
113 lines
5.3 KiB
Lua
local we_c = worldeditadditions_commands
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local function parse_params_maze(params_text, is_3d)
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if not params_text then
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return false, "No arguments specified"
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end
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local parts = worldeditadditions.split(params_text, "%s+", false)
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local replace_node = parts[1]
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local seed = os.time()
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local path_length = 2
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local path_width = 1
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local path_depth = 1
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local param_index_seed = 4
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if is_3d then param_index_seed = 5 end
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if #parts >= 2 then
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path_length = tonumber(parts[2])
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end
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if #parts >= 3 then
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path_width = tonumber(parts[3])
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end
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if #parts >= 4 and is_3d then
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path_depth = tonumber(parts[4])
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end
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if #parts >= param_index_seed then
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seed = worldeditadditions.makeseed(parts[param_index_seed])
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end
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replace_node = worldedit.normalize_nodename(replace_node)
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if not replace_node then
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return false, "Error: Invalid node name for replace_node"
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end
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if not path_length or path_length < 1 then
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return false, "Error: Invalid path length (it must be a positive integer)"
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end
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if not path_width or path_width < 1 then
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return false, "Error: Invalid path width (it must be a positive integer)"
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end
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if not path_depth or path_depth < 1 then
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return false, "Error: Invalid path depth (it must be a positive integer)"
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end
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-- We unconditionally math.floor here because when we tried to test for it directly it was unreliable
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return true, replace_node, seed, math.floor(path_length), math.floor(path_width), math.floor(path_depth)
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end
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-- ███ ███ █████ ███████ ███████
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-- ████ ████ ██ ██ ███ ██
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-- ██ ████ ██ ███████ ███ █████
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-- ██ ██ ██ ██ ██ ███ ██
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-- ██ ██ ██ ██ ███████ ███████
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worldedit.register_command("maze", {
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params = "<replace_node> [<path_length> [<path_width> [<seed>]]]",
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description = "Generates a maze covering the currently selected area (must be at least 3x3 on the x,z axes) with replace_node as the walls. Optionally takes a (integer) seed and the path length and width (see the documentation in the worldeditadditions README for more information).",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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local success, replace_node, seed, path_length, path_width = parse_params_maze(params_text, false)
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return success, replace_node, seed, path_length, path_width
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end,
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nodes_needed = function(name)
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-- Note that we could take in additional parameters from the return value of parse (minue the success bool there), but we don't actually need them here
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, replace_node, seed, path_length, path_width)
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local start_time = worldeditadditions.get_ms_time()
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local replaced = worldeditadditions.maze2d(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed, path_length, path_width)
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local time_taken = worldeditadditions.get_ms_time() - start_time
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minetest.log("action", name .. " used //maze at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. " - "..worldeditadditions.vector.tostring(worldedit.pos2[name])..", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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return true, replaced .. " nodes replaced in " .. worldeditadditions.human_time(time_taken)
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end
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})
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-- ███ ███ █████ ███████ ███████ ██████ ██████
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-- ████ ████ ██ ██ ███ ██ ██ ██ ██
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-- ██ ████ ██ ███████ ███ █████ █████ ██ ██
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-- ██ ██ ██ ██ ██ ███ ██ ██ ██ ██
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-- ██ ██ ██ ██ ███████ ███████ ██████ ██████
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worldedit.register_command("maze3d", {
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params = "<replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]",
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description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed and the path length, width, and depth (see the documentation in the worldeditadditions README for more information).",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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local values = {parse_params_maze(params_text, true)}
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return unpack(values)
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end,
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nodes_needed = function(name)
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, replace_node, seed, path_length, path_width, path_depth)
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local start_time = worldeditadditions.get_ms_time()
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local replaced = worldeditadditions.maze3d(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed, path_length, path_width, path_depth)
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local time_taken = worldeditadditions.get_ms_time() - start_time
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minetest.log("action", name .. " used //maze3d at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. " - "..worldeditadditions.vector.tostring(worldedit.pos2[name])..", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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return true, replaced .. " nodes replaced in " .. worldeditadditions.human_time(time_taken)
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end
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})
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