mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-23 23:53:44 +01:00
2af1226b49
phew!
128 lines
4.1 KiB
Lua
128 lines
4.1 KiB
Lua
local wea_c = worldeditadditions_core
|
|
local Vector3 = wea_c.Vector3
|
|
|
|
|
|
|
|
local metaballdata = {}
|
|
|
|
--- Adds a new metaball for a given player at the specified position with a specified radius.
|
|
-- @param player_name string The name of the player.
|
|
-- @param pos Vector3 The position of the metaball.
|
|
-- @param radius number The radius of the metaball.
|
|
-- @returns bool,number The number of metaballs now defined for the given player.
|
|
local function add(player_name, pos, radius)
|
|
pos = Vector3.clone(pos)
|
|
|
|
if type(player_name) ~= "string" then
|
|
return false, "Error: Invalid player name specified."
|
|
end
|
|
if type(radius) ~= "number" then
|
|
return false, "Error: Expected the radius to be of type number, but got value of type "..type(radius).." instead."
|
|
end
|
|
if radius < 1 then
|
|
return false, "The minimum radius of a metaball is 1, but got a radius of "..tostring(radius).."."
|
|
end
|
|
|
|
if not metaballdata[player_name] then
|
|
metaballdata[player_name] = {}
|
|
end
|
|
|
|
-- TODO: Limit the number of metaballs that can be defined?
|
|
table.insert(metaballdata[player_name], {
|
|
pos = pos,
|
|
radius = radius
|
|
})
|
|
|
|
return true, #metaballdata[player_name]
|
|
end
|
|
|
|
--- Returns a list of all metaballs defined for the given player.
|
|
-- @param player_name string The name of the player.
|
|
-- @returns bool,[{ pos: Vector3, radius: number }, ...] A list of metaballs for the given player.
|
|
local function list(player_name)
|
|
if type(player_name) ~= "string" then
|
|
return false, "Error: Invalid player name specified."
|
|
end
|
|
|
|
if not metaballdata[player_name] then return {} end
|
|
|
|
return true, metaballdata[player_name]
|
|
end
|
|
|
|
--- Returns a pretty-printed list of metaballs for the given player.
|
|
-- @param player_name string The name of the player.
|
|
-- @returns bool,string A pretty-printed list of metaballs for the given player.
|
|
local function list_pretty(player_name)
|
|
local success, metaball_list = list(player_name)
|
|
if not success then return success, metaball_list end
|
|
|
|
local rows = { { "Index", "Position", "Radius" } }
|
|
for i,metaball in ipairs(metaball_list) do
|
|
table.insert(rows, {
|
|
i,
|
|
metaball.pos,
|
|
metaball.radius
|
|
})
|
|
end
|
|
|
|
return true, wea_c.format.make_ascii_table(rows).."\n---------------------------\nTotal "..tostring(#metaball_list).." metaballs"
|
|
end
|
|
|
|
--- Removes the metaball with the specified index for a given player.
|
|
-- @param player_name string The name of the player.
|
|
-- @param index number The index of the metaball to remove.
|
|
-- @returns bool,number The number of metaballs now defined for the given player.
|
|
local function remove(player_name, index)
|
|
local success, metaball_list = list(player_name)
|
|
if not success then return success, metaball_list end
|
|
|
|
if index > #metaball_list then
|
|
return false, "Error: Requested the removal of metaball "..tostring(index)..", but there are "..tostring(#metaball_list).." metaballs defined."
|
|
end
|
|
|
|
table.remove(metaball_list, index)
|
|
|
|
return #metaball_list
|
|
end
|
|
|
|
--- Removes all the currently defined metaballs for the given player.
|
|
-- @param player_name string The name of the player.
|
|
-- @returns bool,number The number of metaballs that WERE defined for the given player.
|
|
local function clear(player_name)
|
|
local success, metaball_list = list(player_name)
|
|
if not success then return success, metaball_list end
|
|
|
|
metaballdata[player_name] = {}
|
|
|
|
return #metaball_list
|
|
end
|
|
|
|
--- Calculates the total volume that the currently defined metaballs are expected to take up.
|
|
-- @param player_name string The name of the player.
|
|
-- @returns bool,number The total volume that the currently defined metaballs are expected to take up.
|
|
local function volume(player_name)
|
|
local success, metaball_list = list(player_name)
|
|
if not success then return success, metaball_list end
|
|
|
|
if #metaball_list == 0 then return 0 end
|
|
|
|
local pos1 = metaball_list[1].pos
|
|
local pos2 = pos1
|
|
|
|
for i,metaball in ipairs(metaball_list) do
|
|
pos1 = Vector3.min(pos1, metaball.pos - metaball.radius)
|
|
pos2 = Vector3.max(pos2, metaball.pos + metaball.radius)
|
|
end
|
|
|
|
return (pos2 - pos1):area()
|
|
end
|
|
|
|
return {
|
|
add = add,
|
|
list = list,
|
|
list_pretty = list_pretty,
|
|
remove = remove,
|
|
clear = clear,
|
|
volume = volume
|
|
}
|