mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-28 00:07:30 +01:00
d74427e017
the others are because rotate.lua isn't finished Unfortunately I don't have the time to fix it now, because it will require a lot of time
77 lines
2.5 KiB
Lua
77 lines
2.5 KiB
Lua
local wea = worldeditadditions
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local core = worldeditadditions_core
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local Vector3 = core.Vector3
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-- ███████ ███████ ████████
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-- ██ ██ ██ █
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-- ███████ █████ ██ █████
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-- ██ ██ ██ █
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-- ███████ ███████ ██
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core.register_command("set+", {
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params =
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"[param|param2|p2|light|l] <value>",
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description =
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"Sets the node, param2, or light level to a fixed value in the defined region. Defaults to setting the node. If param2/p2 is specified, the param2 value associated with nodes is set instead. If light/l is specified, the light level is set.",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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if not params_text or params_text == "" then
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return false, "Error: No arguments specified"
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end
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local parts = core.split_shell(params_text)
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local mode = "param"
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local value -- defaults to nil
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local possible_modes = { "param", "p", "param2", "p2", "light", "l" }
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if core.table.contains(possible_modes, parts[1]) then
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mode = parts[1]
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table.remove(parts, 1)
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end
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value = table.concat(parts, " ")
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-- Normalise mode
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if mode == "p" then mode = "param"
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elseif mode == "p2" then mode = "param2"
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elseif mode == "l" then mode = "light" end
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if mode == "param" then
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local val_raw = value
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value = worldedit.normalize_nodename(value)
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if not value then return false, tostring(val_raw).." could not be normalised into a valid node name, and the mode was set to 'param'." end
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else
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local val_raw = value
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value = tonumber(value)
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if not value then return false, tostring(val_raw).." does not appear to be a valid number." end
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value = math.floor(value)
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end
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return true, mode, value
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end,
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nodes_needed = function(name) -- target_node, target_node_chance, replace_nodes
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, mode, value)
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local start_time = core.get_ms_time()
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local pos1, pos2 = core.pos.get12(name)
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local success, stats = wea.set(
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worldedit.pos1[name], worldedit.pos2[name],
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mode,
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value
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)
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if not success then return success, stats end
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local time_taken = core.get_ms_time() - start_time
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minetest.log("action",
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name ..
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" used //set+ at "..pos1.." - "..pos2..", affecting "..stats.changed.." nodes in "..time_taken.."s")
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return true, stats.changed.." nodes updated in "..core.format.human_time(time_taken)
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end
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})
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