mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-28 00:07:30 +01:00
78 lines
3.2 KiB
Lua
78 lines
3.2 KiB
Lua
-- ███████ ███████ ██ ███████ ██████ ████████ ██ ██████ ███ ██
|
|
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██
|
|
-- ███████ █████ ██ █████ ██ ██ ██ ██ ██ ██ ██ ██
|
|
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
-- ███████ ███████ ███████ ███████ ██████ ██ ██ ██████ ██ ████
|
|
|
|
---Selection helpers and modifiers
|
|
local selection = {}
|
|
|
|
--- Additively adds a point to the current selection or
|
|
-- makes a selection from the provided point.
|
|
-- @param name string Player name.
|
|
-- @param pos vector The position to include.
|
|
function selection.add_point(name, pos)
|
|
if pos ~= nil then
|
|
local created_new = not worldedit.pos1[name] or not worldedit.pos2[name]
|
|
-- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
|
|
if not worldedit.pos1[name] then worldedit.pos1[name] = vector.new(pos) end
|
|
if not worldedit.pos2[name] then worldedit.pos2[name] = vector.new(pos) end
|
|
|
|
worldedit.marker_update(name)
|
|
|
|
local volume_before = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
|
|
|
|
worldedit.pos1[name], worldedit.pos2[name] = worldeditadditions.vector.expand_region(worldedit.pos1[name], worldedit.pos2[name], pos)
|
|
|
|
local volume_after = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
|
|
|
|
local volume_difference = volume_after - volume_before
|
|
if volume_difference == 0 and created_new then
|
|
volume_difference = 1
|
|
end
|
|
|
|
local msg = "Expanded region by "
|
|
if created_new then msg = "Created new region with " end
|
|
msg = msg..volume_difference.." node"
|
|
if volume_difference ~= 1 then msg = msg.."s" end
|
|
|
|
worldedit.marker_update(name)
|
|
worldedit.player_notify(name, msg)
|
|
else
|
|
worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist <number>)")
|
|
-- print("[set_pos1]", name, "nil")
|
|
end
|
|
end
|
|
|
|
--- Clears current selection.
|
|
-- @param name string Player name.
|
|
function selection.clear_points(name)
|
|
worldedit.pos1[name] = nil
|
|
worldedit.pos2[name] = nil
|
|
worldedit.marker_update(name)
|
|
worldedit.set_pos[name] = nil
|
|
|
|
worldedit.player_notify(name, "Region cleared")
|
|
end
|
|
|
|
--- Checks if a string is a valid axis.
|
|
-- @param str string String to check (be sure to remove any + or -).
|
|
-- @param hv bool Include "h" (general horizontal) and "v" (general vertical).
|
|
-- @return bool If string is a valid axis then true.
|
|
function selection.check_axis(str,hv)
|
|
if hv then
|
|
return (str == "x" or str == "y" or str == "z" or str == "h" or str == "v")
|
|
else
|
|
return (str == "x" or str == "y" or str == "z")
|
|
end
|
|
end
|
|
|
|
--- Checks if a string is a valid dir.
|
|
-- @param str string String to check (be sure to remove any + or -).
|
|
-- @return bool If string is a valid dir then true.
|
|
function selection.check_dir(str)
|
|
return (str == "facing" or str == "front" or str == "back" or str == "left" or str == "right" or str == "up" or str == "down")
|
|
end
|
|
|
|
return selection
|