mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-27 17:43:53 +01:00
75a17ed64f
Also add aliases //naturalise and //naturalize
211 lines
6.8 KiB
Lua
211 lines
6.8 KiB
Lua
-- Licence: GPLv2 (MPL-2.0 is compatible, so we can use this here)
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-- Source: https://stackoverflow.com/a/43582076/1460422
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-- gsplit: iterate over substrings in a string separated by a pattern
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--
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-- Parameters:
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-- text (string) - the string to iterate over
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-- pattern (string) - the separator pattern
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-- plain (boolean) - if true (or truthy), pattern is interpreted as a plain
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-- string, not a Lua pattern
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--
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-- Returns: iterator
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--
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-- Usage:
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-- for substr in gsplit(text, pattern, plain) do
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-- doSomething(substr)
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-- end
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function worldeditadditions.gsplit(text, pattern, plain)
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local splitStart, length = 1, #text
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return function ()
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if splitStart then
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local sepStart, sepEnd = string.find(text, pattern, splitStart, plain)
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local ret
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if not sepStart then
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ret = string.sub(text, splitStart)
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splitStart = nil
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elseif sepEnd < sepStart then
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-- Empty separator!
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ret = string.sub(text, splitStart, sepStart)
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if sepStart < length then
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splitStart = sepStart + 1
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else
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splitStart = nil
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end
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else
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ret = sepStart > splitStart and string.sub(text, splitStart, sepStart - 1) or ''
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splitStart = sepEnd + 1
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end
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return ret
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end
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end
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end
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-- split: split a string into substrings separated by a pattern.
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--
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-- Parameters:
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-- text (string) - the string to iterate over
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-- pattern (string) - the separator pattern
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-- plain (boolean) - if true (or truthy), pattern is interpreted as a plain
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-- string, not a Lua pattern
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--
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-- Returns: table (a sequence table containing the substrings)
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function worldeditadditions.split(text, pattern, plain)
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local ret = {}
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for match in worldeditadditions.gsplit(text, pattern, plain) do
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table.insert(ret, match)
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end
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return ret
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end
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--- Pads str to length len with char from right
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-- @source https://snipplr.com/view/13092/strlpad--pad-string-to-the-left
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function worldeditadditions.str_padend(str, len, char)
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if char == nil then char = ' ' end
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return str .. string.rep(char, len - #str)
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end
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--- Pads str to length len with char from left
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-- Adapted from the above
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function worldeditadditions.str_padstart(str, len, char)
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if char == nil then char = ' ' end
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return string.rep(char, len - #str) .. str
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end
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--- Equivalent to string.startsWith in JS
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-- @param str string The string to operate on
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-- @param start number The start string to look for
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-- @returns bool Whether start is present at the beginning of str
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function worldeditadditions.string_starts(str,start)
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return string.sub(str,1,string.len(start))==start
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end
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--- Prints a 2d array of numbers formatted like a JS TypedArray (e.g. like a manip node list or a convolutional kernel)
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-- In other words, the numbers should be formatted as a single flat array.
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-- @param tbl number[] The ZERO-indexed list of numbers
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-- @param width number The width of 2D array.
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function worldeditadditions.print_2d(tbl, width)
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local display_width = 1
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for _i,value in pairs(tbl) do
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display_width = math.max(display_width, #tostring(value))
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end
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display_width = display_width + 2
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local next = {}
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for i=0, #tbl do
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table.insert(next, worldeditadditions.str_padstart(tostring(tbl[i]), display_width))
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if #next == width then
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print(table.concat(next, ""))
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next = {}
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end
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end
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end
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--- Turns an associative node_id → count table into a human-readable list.
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-- Works well with worldeditadditions.make_ascii_table().
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function worldeditadditions.node_distribution_to_list(distribution, nodes_total)
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local distribution_data = {}
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for node_id, count in pairs(distribution) do
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table.insert(distribution_data, {
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count,
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tostring(worldeditadditions.round((count / nodes_total) * 100, 2)).."%",
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minetest.get_name_from_content_id(node_id)
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})
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end
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return distribution_data
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end
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--- Makes a human-readable table of data.
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-- Data should be a 2D array - i.e. a table of tables. The nested tables should
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-- contain a list of items for a single row.
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-- If total is specified, then a grand total is printed at the bottom - this is
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-- useful when you want to print a node list - works well with
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-- worldeditadditions.node_distribution_to_list().
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function worldeditadditions.make_ascii_table(data, total)
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local extra_padding = 2
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local result = {}
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local max_lengths = {}
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for y = 1, #data, 1 do
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for x = 1, #data[y], 1 do
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if not max_lengths[x] then
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max_lengths[x] = 0
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end
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max_lengths[x] = math.max(max_lengths[x], #tostring(data[y][x]) + extra_padding)
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end
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end
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for _key, row in ipairs(data) do
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local row_result = {}
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for i = 1, #row, 1 do
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row_result[#row_result + 1] = worldeditadditions.str_padend(tostring(row[i]), max_lengths[i], " ")
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end
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result[#result+1] = table.concat(row_result, "")
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end
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if total then
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result[#result+1] = string.rep("=", 6 + #tostring(total) + 6).."\n"..
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"Total "..total.." nodes\n"
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end
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-- TODO: Add multi-column support here
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return table.concat(result, "\n")
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end
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--- Parses a list of strings as a list of weighted nodes - e.g. like in the //mix command.
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-- @param parts string[] The list of strings to parse (try worldeditadditions.split)
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-- @param as_list bool If true, then table.insert() successive { node = string, weight = number } subtables when parsing instead of populating as an associative array.
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-- @returns table A table in the form node_name => weight.
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function worldeditadditions.parse_weighted_nodes(parts, as_list)
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if as_list == nil then as_list = false end
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local MODE_EITHER = 1
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local MODE_NODE = 2
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local result = {}
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local mode = MODE_NODE
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local last_node_name = nil
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for i, part in ipairs(parts) do
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print("i: "..i..", part: "..part)
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if mode == MODE_NODE then
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print("mode: node");
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local next = worldedit.normalize_nodename(part)
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if not next then
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return false, "Error: Invalid node name '"..part.."'"
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end
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last_node_name = next
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mode = MODE_EITHER
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elseif mode == MODE_EITHER then
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print("mode: either");
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local chance = tonumber(part)
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if not chance then
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print("not a chance, trying a node name")
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local node_name = worldedit.normalize_nodename(part)
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if not node_name then
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return false, "Error: Invalid number '"..chance.."'"
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end
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if last_node_name then
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if as_list then table.insert(result, { node = last_node_name, weight = 1 })
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else result[last_node_name] = 1 end
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end
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last_node_name = node_name
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mode = MODE_EITHER
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else
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print("it's a chance: ", chance, "for", last_node_name)
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chance = math.floor(chance)
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if as_list then table.insert(result, { node = last_node_name, weight = chance })
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else result[last_node_name] = chance end
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last_node_name = nil
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mode = MODE_NODE
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end
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end
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end
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if last_node_name then
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print("caught trailing node name: ", last_node_name)
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if as_list then table.insert(result, { node = last_node_name, weight = 1 })
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else result[last_node_name] = 1 end
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end
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return true, result
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end
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