mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
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57 lines
2.0 KiB
Lua
57 lines
2.0 KiB
Lua
--- WorldEditAdditions-ChatCommands
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-- @module worldeditadditions_commands
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-- @release 0.1
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-- @copyright 2018 Starbeamrainbowlabs
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-- @license Mozilla Public License, 2.0
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-- @author Starbeamrainbowlabs
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worldeditadditions_commands = {}
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local we_c = worldeditadditions_commands
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we_c.modpath = minetest.get_modpath("worldeditadditions_commands")
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dofile(we_c.modpath.."/player_notify_suppress.lua")
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dofile(we_c.modpath.."/multi.lua")
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dofile(we_c.modpath.."/many.lua")
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-- We no longer need our own implementation of safe_region thanks to @sfan5's
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-- suggestion in issue #5 - yay!
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-- we_c.safe_region, we_c.check_region, we_c.reset_pending
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-- = dofile(we_c.modpath.."/safe.lua")
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dofile(we_c.modpath.."/commands/floodfill.lua")
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dofile(we_c.modpath.."/commands/overlay.lua")
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dofile(we_c.modpath.."/commands/layers.lua")
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dofile(we_c.modpath.."/commands/fillcaves.lua")
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dofile(we_c.modpath.."/commands/ellipsoid.lua")
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dofile(we_c.modpath.."/commands/torus.lua")
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dofile(we_c.modpath.."/commands/walls.lua")
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dofile(we_c.modpath.."/commands/maze.lua")
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dofile(we_c.modpath.."/commands/replacemix.lua")
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dofile(we_c.modpath.."/commands/convolve.lua")
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dofile(we_c.modpath.."/commands/erode.lua")
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dofile(we_c.modpath.."/commands/count.lua")
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dofile(we_c.modpath.."/commands/saplingaliases.lua")
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dofile(we_c.modpath.."/commands/subdivide.lua")
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-- Don't registry the //bonemeal command if the bonemeal mod isn't present
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if minetest.get_modpath("bonemeal") then
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dofile(we_c.modpath.."/commands/bonemeal.lua")
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dofile(we_c.modpath.."/commands/forest.lua")
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else
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minetest.log("action", "[WorldEditAdditions] bonemeal mod not detected: //bonemeal and //forest commands not registered (if you see this message and you're using an alternative mod that provides bonemeal, please get in touch by opening an issue)")
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end
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worldedit.alias_command("smoothadv", "convolve")
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worldedit.alias_command("conv", "convolve")
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worldedit.alias_command("naturalise", "layers")
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worldedit.alias_command("naturalize", "layers")
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worldedit.alias_command("flora", "bonemeal")
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