Minetest-WorldEditAdditions/worldeditadditions_commands/commands/subdivide.lua
Starbeamrainbowlabs 5aec4d756c
//subdivide: it works!
Now to pretty it up a bit.
2020-06-26 18:57:25 +01:00

131 lines
5.2 KiB
Lua

-- Test command:
-- //multi //fp set1 1330 60 5455 //fp set2 1355 35 5430 //subdivide 10 10 10 fixlight //y
local function will_trigger_saferegion(name, cmd_name, args)
if not worldedit.registered_commands[cmd_name] then return nil, "Error: That worldedit command could not be found (perhaps it hasn't been upgraded to worldedit.register_command() yet?)" end
local def = worldedit.registered_commands[cmd_name]
if not def.parse then return nil, "Error: No parse method found (this is a bug)." end
local parsed = {def.parse(args)}
local parse_success = table.remove(parsed, 1)
if not success then return nil, table.remove(parsed, 1) end
if not def.nodes_needed then return false end
local success, result = def.nodes_needed(name, unpack(parsed))
if not success then return nil, result end
if result > 10000 then return true end
return false
end
worldedit.register_command("subdivide", {
params = "<size_x> <size_y> <size_z> <command> <params>",
description = "Subdivides the given worldedit area into chunks and runs a worldedit command multiple times to cover the defined region. Note that the given command must NOT be prepended with any forward slashes - just like //cubeapply.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
local parts = worldeditadditions.split(params_text, "%s+", false)
if #parts < 4 then
return false, "Error: Not enough arguments (try /help /subdivide)."
end
local chunk_size = {
x = tonumber(parts[1]),
y = tonumber(parts[2]),
z = tonumber(parts[3])
}
if chunk_size.x == nil then return false, "Error: Invalid value for size_x (must be an integer)." end
if chunk_size.y == nil then return false, "Error: Invalid value for size_y (must be an integer)." end
if chunk_size.z == nil then return false, "Error: Invalid value for size_x (must be an integer)." end
chunk_size.x = math.floor(chunk_size.x)
chunk_size.y = math.floor(chunk_size.y)
chunk_size.z = math.floor(chunk_size.z)
local cmd_name = parts[4]
if not worldedit.registered_commands[cmd_name] then
return false, "Error: The worldedit command '"..parts[4].."' does not exist (try /help)."
end
-- success, chunk_size, command_name, args
return true, chunk_size, parts[4], table.concat(parts, " ", 5)
end,
nodes_needed = function(name)
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
end,
func = function(name, chunk_size, cmd_name, args)
local time_total = os.clock()
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
local volume = worldedit.volume(pos1, pos2)
local cmd = worldedit.registered_commands[cmd_name]
if not minetest.check_player_privs(name, cmd.privs) then
return false, "Error: Your privileges are unsufficient to run '"..cmd_name.."'."
end
chunk_size.x = chunk_size.x - 1 -- WorldEdit regions are inclusive
chunk_size.y = chunk_size.y - 1 -- WorldEdit regions are inclusive
chunk_size.z = chunk_size.z - 1 -- WorldEdit regions are inclusive
worldedit.player_notify(name, worldeditadditions.vector.tostring(pos1).." - "..worldeditadditions.vector.tostring(pos2).." chunk size: "..worldeditadditions.vector.tostring(chunk_size))
local i = 1
local chunks_total = math.ceil((pos2.x - pos1.x) / chunk_size.x)
* math.ceil((pos2.y - pos1.y) / chunk_size.y)
* math.ceil((pos2.z - pos1.z) / chunk_size.z)
local time_chunks = {}
for z = pos2.z, pos1.z, -(chunk_size.z + 1) do
for y = pos2.y, pos1.y, -(chunk_size.y + 1) do
for x = pos2.x, pos1.x, -(chunk_size.x + 1) do
local c_pos2 = { x = x, y = y, z = z }
local c_pos1 = {
x = x - chunk_size.x,
y = y - chunk_size.y,
z = z - chunk_size.z
}
print("c1", worldeditadditions.vector.tostring(c_pos1), "c2", worldeditadditions.vector.tostring(c_pos2), "volume", worldedit.volume(c_pos1, c_pos2))
if c_pos1.x < pos1.x then
print("clamping c1.x", c_pos1.x, "to", pos1.x)
c_pos1.x = pos1.x
end
if c_pos1.y < pos1.y then
print("clamping c1.y", c_pos1.y, "to", pos1.y)
c_pos1.y = pos1.y
end
if c_pos1.z < pos1.z then
print("clamping c1.z", c_pos1.z, "to", pos1.z)
c_pos1.z = pos1.z
end
local time_this = os.clock()
worldedit.pos1[name] = c_pos1
worldedit.pos2[name] = c_pos2
cmd.func(name, args)
if will_trigger_saferegion(name, cmd_name, args) then
minetest.chatcommands["/y"].func()
end
time_this = os.clock() - time_this
worldedit.player_notify(name,
"[ //subdivide "..cmd_name.." "..args.." ] "
..i.." / "..chunks_total.." (~"
..string.format("%.2f", (i / chunks_total) * 100).."%) complete | "..
worldeditadditions.vector.tostring(c_pos1).." - "..
worldeditadditions.vector.tostring(c_pos2).."("..worldedit.volume(c_pos1, c_pos2).." nodes)"
)
i = i + 1
end
end
end
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
time_total = os.clock() - time_total
minetest.log("action", name.." used //subdivide at "..worldeditadditions.vector.tostring(pos1).." - "..worldeditadditions.vector.tostring(pos2)..", with "..i.." chunks and "..worldedit.volume(pos1, pos2).." total nodes in "..time_total.."s")
return true, "/subdivide complete"
end
})