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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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56 lines
1.6 KiB
Lua
56 lines
1.6 KiB
Lua
--- Overlap command. Places a specified node on top of
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-- @module worldeditadditions.overlay
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function worldedit.ellipsoid(position, radius, target_node)
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-- position = { x, y, z }
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-- Fetch the nodes in the specified area
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-- OPTIMIZE: We should be able to calculate a more efficient box-area here
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local manip, area = worldedit.manip_helpers.init_radius(position, math.max(radius.x, radius.y, radius.z))
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local data = manip:get_data()
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local node_id = minetest.get_content_id(target_node)
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local node_id_air = minetest.get_content_id("air")
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local stride_z, stride_y = area.zstride, area.ystride
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-- TODO: This won't work, because we need to vary the calculation we use this in based on what part of the ellipsoid we're working on / in, not compare to a static value
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local radius_distance_sq = worldeditadditions.vector.lengthsquared(radius)
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local count = 0 -- The number of nodes replaced
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local idx_z_base = area:index(position.x, position.y, position.z) -- initial z offset
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for z = -radius.z, radius.z do
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local idx_y_base = idx_z_base
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for y = -radius.y, radius.y do
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local i = idx_y_base
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for x = -radius.x, radius.x do
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-- If we're inside the ellipse, then fill it in
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local x_comp, y_comp, z_comp = x/radius.x, y/radius.y, z/radius.z
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if x_comp*x_comp + y_comp*y_comp + z_comp*z_comp <= 1 then
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data[i] = node_id
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count = count + 1
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end
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i = i + 1
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end
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idx_y_base = idx_y_base + stride_y
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end
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idx_z_base = idx_z_base + stride_z
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end
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-- Save the modified nodes back to disk & return
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worldedit.manip_helpers.finish(manip, data)
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return count
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end
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