mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-09-17 18:38:33 +02:00
147 lines
6.2 KiB
Lua
147 lines
6.2 KiB
Lua
local wea_c = worldeditadditions_core
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local positions_count_limit = 999
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local positions = {}
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--- Position manager.
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-- @event set { player_name: string, i: number, pos: Vector3 } A new position has been set in a player's list at a specific position.
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-- @event push { player_name: string, i: number, pos: Vector3 } A new position has been pushed onto a player's stack.
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-- @event pop { player_name: string, i: number, pos: Vector3 } A new position has been pushed onto a player's stack.
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-- @event clear { player_name: string } The positions for a player have been cleared.
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local anchor = nil
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--- Ensures that a table exists for the given player.
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-- @param player_name string The name of the player to check.
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local function ensure_player(player_name)
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if player_name == nil then
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minetest.log("error", "[wea core:pos:ensure_player] player_name is nil")
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end
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if not positions[player_name] then
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positions[player_name] = {}
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end
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end
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--- Gets the position with the given index for the given player.
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-- @param player_name string The name of the player to fetch the position for.
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-- @param i number The index of the position to fetch.
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-- @returns Vector3? The position requested, or nil if it doesn't exist.
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local function get_pos(player_name, i)
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ensure_player(player_name)
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return positions[player_name][i]
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end
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--- Convenience function that returns position 1 for the given player.
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-- @param player_name string The name of the player to fetch the position for.
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-- @returns Vector3? The position requested, or nil if it doesn't exist.
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local function get_pos1(player_name) return get_pos(player_name, 1) end
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--- Convenience function that returns position 1 for the given player.
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-- @param player_name string The name of the player to fetch the position for.
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-- @returns Vector3? The position requested, or nil if it doesn't exist.
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local function get_pos2(player_name) return get_pos(player_name, 2) end
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--- Gets a list of all the positions for the given player.
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-- @param player_name string The name of the player to fetch the position for.
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-- @returns Vector3[] A list of positions for the given player.
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local function get_pos_all(player_name)
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ensure_player(player_name)
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return wea_c.table.deepcopy(positions[player_name])
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end
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--- Counts the number of positioons registered to a given player.
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-- @param player_name string The name of the player to fetch the position for.
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-- @returns number The number of positions registered for the given player.
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local function pos_count(player_name)
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ensure_player(player_name)
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return #positions[player_name]
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end
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--- Sets the position at the given index for the given player.
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-- You probably want push_pos, not this function.
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-- @param player_name string The name of the player to set the position for.
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-- @param i number The index to set the position at.
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-- @param pos Vector3 The position to set.
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-- @returns bool Whether the operation was successful or not (players aren't allowed more than positions_count_limit number of positions at a time).
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local function set_pos(player_name, i, pos)
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if i > positions_count_limit then return false end
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ensure_player(player_name)
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positions[player_name][i] = pos
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anchor:emit("set", { player_name = player_name, i = i, pos = pos })
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return true
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end
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--- Convenience function that set position 1 for the given player.
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-- @param player_name string The name of the player to set pos1 for.
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-- @param pos Vector3? The new Vector3 for pos1 to set.
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-- @returns bool Whether the operation was successful or not, but in this case will always return true so can be ignored.
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local function set_pos1(player_name, pos)
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return set_pos(player_name, 1, pos)
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end
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--- Convenience function that set position 2 for the given player.
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-- @param player_name string The name of the player to set pos1 for.
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-- @param pos Vector3? The new Vector3 for pos2 to set.
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-- @returns bool Whether the operation was successful or not, but in this case will always return true so can be ignored.
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local function set_pos2(player_name, pos)
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return set_pos(player_name, 2, pos)
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end
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--- Sets the all the positions for the given player.
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-- You probably want push_pos, not this function.
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-- @param player_name string The name of the player to set the positions for.
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-- @param pos_list Vector3 The table of positions to set.
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-- @returns bool Whether the operation was successful or not (players aren't allowed more than positions_count_limit number of positions at a time).
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local function set_pos_all(player_name, pos_list)
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if #pos_list > positions_count_limit then return false end
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positions[player_name] = pos_list
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for i,pos_new in ipairs(positions[player_name]) do
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anchor:emit("push", { player_name = player_name, pos = pos_new, i = i })
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end
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return true
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end
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--- Clears all the positions for the given player.
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-- @param player_name string The name of the player to clear the positions for.
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-- @returns void
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local function clear(player_name)
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if positions[player_name] then
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positions[player_name] = nil
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end
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anchor:emit("clear", { player_name = player_name })
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end
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--- Removes the last position from the for a given player and returns it.
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-- @param player_name string The name of the player to pop the position for.
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-- @returns Vector3? The position removed, or nil if it doesn't exist.
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local function pop_pos(player_name)
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ensure_player(player_name)
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if #positions[player_name] <= 0 then return nil end
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local count = #positions[player_name]
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local last_pos = table.remove(positions[player_name])
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anchor:emit("pop", { player_name = player_name, pos = last_pos, i = count })
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return last_pos
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end
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--- Adds a position to the list for a given player.
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-- @param player_name string The name of the player to add the position for.
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-- @param pos Vector3 The position to add.
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-- @returns number The new number of positions for that player.
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local function push_pos(player_name, pos)
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ensure_player(player_name)
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table.insert(positions[player_name], pos)
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anchor:emit("push", { player_name = player_name, pos = pos, i = #positions[player_name] })
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return #positions[player_name]
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end
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anchor = wea_c.EventEmitter.new({
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get = get_pos,
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get1 = get_pos1,
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get2 = get_pos2,
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get_all = get_pos_all,
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count = pos_count,
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clear = clear,
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pop = pop_pos,
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push = push_pos,
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set = set_pos,
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set_pos1 = set_pos1,
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set_pos2 = set_pos2,
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set_all = set_pos_all
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})
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return anchor
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