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This is just the start, if my plans work out. The eventual aim here is to implement a generic Heightmap2D class, just like Vector3. This will make interacting with heightmaps much easier. |
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.. | ||
brushes | ||
apply_heightmap.lua | ||
apply.lua | ||
import_static.lua | ||
init.lua | ||
make_brush.lua | ||
make_preview.lua | ||
parse_static.lua | ||
preview_brush.lua | ||
read_brush_static.lua | ||
scan_static.lua |