mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-04 21:13:50 +01:00
02d95cec46
....unfortunately, it doesn't work yet. Next up is a frankly ridiculous number of print()s to figure out what's going on here
76 lines
2.6 KiB
Lua
76 lines
2.6 KiB
Lua
local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ███████ ███████ ████████
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-- ██ ██ ██
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-- ███████ █████ ██
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-- ██ ██ ██
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-- ███████ ███████ ██
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--- Sets the given parameter to the given value.
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-- This function would pair well with worldeditadditions.nodeapply.
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-- @param pos1 Vector3 Position 1 of the define region to operate on.
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-- @param pos2 Vector3 Position 2 of the define region to operate on.
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-- @param param string="param|param2" The name of the parameter to set. Currently possible values:
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--
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-- - **`param`:** Param1, aka the node id.
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-- - **`param2`:** The supplementary parameter that each node has. See also <https://api.minetest.net/nodes/#node-paramtypes>. The node type is set by the mod or game that provides each node in question.
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-- - **`light`:** Sets the light value of all nodes in the defined region.
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-- @param value string|number The value to set the given parameter to. If `param` is set to "param" and `value` is a `string`, then `value` is converted into a number by calling `minetest.get_content_id()`.
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-- @returns bool,table|string true,statistics_table OR false,error_message.
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function worldeditadditions.set(pos1, pos2, mode, value)
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if mode ~= "param" and mode ~= "param2" and mode ~= "light" then
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return false, "Error: Unknown parameter type "..tostring(mode)..". Supported values: param, param2."
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end
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pos1, pos2 = Vector3.sort(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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local setvalue = value
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if mode == "param" and type(setvalue) == "string" then
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setvalue = minetest.get_content_id(setvalue)
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end
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-- Initialise statistics
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local stats = { changed = 0 }
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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local data = nil
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if mode == "param" then
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data = manip:get_data()
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elseif mode == "param2" then
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data = manip:get_param2_data()
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elseif mode == "light" then
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-- Shortcut!
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manip:set_lighting({ day = setvalue, night = setvalue }, pos1, pos2)
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manip:write_to_map(false)
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manip:update_map()
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return true, stats
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end
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for i in area:iterp(pos1, pos2) do
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data[i] = setvalue
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stats.changed = stats.changed + 1
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end
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if mode == "param" then
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manip:set_data(data)
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else
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manip:set_param2_data(data)
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end
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-- Save the modified nodes back to disk & return
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-- Can't use worldedit.manip_helpers.finish 'cause of dynamic param/light setting
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manip:write_to_map()
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manip:update_map()
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return true, stats
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end
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