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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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1310dae884
This is just the start, if my plans work out. The eventual aim here is to implement a generic Heightmap2D class, just like Vector3. This will make interacting with heightmaps much easier.
13 lines
428 B
Lua
13 lines
428 B
Lua
local wea = worldeditadditions
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local Vector3 = wea.Vector3
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local terrain = {
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make_heightmap = dofile(wea.modpath.."/utils/terrain/make_heightmap.lua"),
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calculate_normals = dofile(wea.modpath.."/utils/terrain/calculate_normals.lua"),
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calculate_slopes = dofile(wea.modpath.."/utils/terrain/calculate_slopes.lua"),
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apply_heightmap_changes = dofile(wea.modpath.."/utils/terrain/apply_heightmap_changes.lua")
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}
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return terrain
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