mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-05 06:53:52 +01:00
2af1226b49
phew!
128 lines
4.1 KiB
Lua
128 lines
4.1 KiB
Lua
local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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local metaballdata = {}
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--- Adds a new metaball for a given player at the specified position with a specified radius.
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-- @param player_name string The name of the player.
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-- @param pos Vector3 The position of the metaball.
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-- @param radius number The radius of the metaball.
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-- @returns bool,number The number of metaballs now defined for the given player.
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local function add(player_name, pos, radius)
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pos = Vector3.clone(pos)
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if type(player_name) ~= "string" then
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return false, "Error: Invalid player name specified."
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end
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if type(radius) ~= "number" then
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return false, "Error: Expected the radius to be of type number, but got value of type "..type(radius).." instead."
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end
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if radius < 1 then
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return false, "The minimum radius of a metaball is 1, but got a radius of "..tostring(radius).."."
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end
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if not metaballdata[player_name] then
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metaballdata[player_name] = {}
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end
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-- TODO: Limit the number of metaballs that can be defined?
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table.insert(metaballdata[player_name], {
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pos = pos,
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radius = radius
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})
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return true, #metaballdata[player_name]
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end
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--- Returns a list of all metaballs defined for the given player.
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-- @param player_name string The name of the player.
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-- @returns bool,[{ pos: Vector3, radius: number }, ...] A list of metaballs for the given player.
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local function list(player_name)
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if type(player_name) ~= "string" then
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return false, "Error: Invalid player name specified."
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end
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if not metaballdata[player_name] then return {} end
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return true, metaballdata[player_name]
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end
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--- Returns a pretty-printed list of metaballs for the given player.
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-- @param player_name string The name of the player.
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-- @returns bool,string A pretty-printed list of metaballs for the given player.
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local function list_pretty(player_name)
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local success, metaball_list = list(player_name)
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if not success then return success, metaball_list end
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local rows = { { "Index", "Position", "Radius" } }
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for i,metaball in ipairs(metaball_list) do
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table.insert(rows, {
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i,
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metaball.pos,
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metaball.radius
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})
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end
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return true, wea_c.format.make_ascii_table(rows).."\n---------------------------\nTotal "..tostring(#metaball_list).." metaballs"
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end
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--- Removes the metaball with the specified index for a given player.
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-- @param player_name string The name of the player.
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-- @param index number The index of the metaball to remove.
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-- @returns bool,number The number of metaballs now defined for the given player.
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local function remove(player_name, index)
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local success, metaball_list = list(player_name)
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if not success then return success, metaball_list end
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if index > #metaball_list then
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return false, "Error: Requested the removal of metaball "..tostring(index)..", but there are "..tostring(#metaball_list).." metaballs defined."
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end
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table.remove(metaball_list, index)
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return #metaball_list
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end
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--- Removes all the currently defined metaballs for the given player.
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-- @param player_name string The name of the player.
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-- @returns bool,number The number of metaballs that WERE defined for the given player.
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local function clear(player_name)
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local success, metaball_list = list(player_name)
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if not success then return success, metaball_list end
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metaballdata[player_name] = {}
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return #metaball_list
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end
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--- Calculates the total volume that the currently defined metaballs are expected to take up.
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-- @param player_name string The name of the player.
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-- @returns bool,number The total volume that the currently defined metaballs are expected to take up.
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local function volume(player_name)
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local success, metaball_list = list(player_name)
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if not success then return success, metaball_list end
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if #metaball_list == 0 then return 0 end
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local pos1 = metaball_list[1].pos
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local pos2 = pos1
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for i,metaball in ipairs(metaball_list) do
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pos1 = Vector3.min(pos1, metaball.pos - metaball.radius)
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pos2 = Vector3.max(pos2, metaball.pos + metaball.radius)
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end
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return (pos2 - pos1):area()
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end
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return {
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add = add,
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list = list,
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list_pretty = list_pretty,
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remove = remove,
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clear = clear,
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volume = volume
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}
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