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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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1310dae884
This is just the start, if my plans work out. The eventual aim here is to implement a generic Heightmap2D class, just like Vector3. This will make interacting with heightmaps much easier. |
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.. | ||
format | ||
parse | ||
strings | ||
tables | ||
terrain | ||
bit.lua | ||
inspect.lua | ||
io.lua | ||
lru_benchmark.lua | ||
lru.lua | ||
mesh.lua | ||
node_identification.lua | ||
nodes.lua | ||
numbers.lua | ||
player.lua | ||
queue.lua | ||
raycast_adv.lua | ||
set.lua | ||
vector3.lua | ||
vector.lua |