mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-04 21:13:50 +01:00
39 lines
2.1 KiB
Lua
39 lines
2.1 KiB
Lua
local wea = worldeditadditions
|
|
|
|
--- Sculpting brush engine.
|
|
-- @namespace worldeditadditions.sculpt
|
|
local sculpt = {
|
|
brushes = {
|
|
circle_soft1 = dofile(wea.modpath.."/lib/sculpt/brushes/circle_soft1.lua"),
|
|
circle = dofile(wea.modpath.."/lib/sculpt/brushes/circle.lua"),
|
|
square = dofile(wea.modpath.."/lib/sculpt/brushes/square.lua"),
|
|
gaussian_hard = dofile(wea.modpath.."/lib/sculpt/brushes/gaussian_hard.lua"),
|
|
gaussian = dofile(wea.modpath.."/lib/sculpt/brushes/gaussian.lua"),
|
|
gaussian_soft = dofile(wea.modpath.."/lib/sculpt/brushes/gaussian_soft.lua"),
|
|
},
|
|
make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua"),
|
|
make_preview = dofile(wea.modpath.."/lib/sculpt/make_preview.lua"),
|
|
preview_brush = dofile(wea.modpath.."/lib/sculpt/preview_brush.lua"),
|
|
apply_heightmap = dofile(wea.modpath.."/lib/sculpt/apply_heightmap.lua"),
|
|
apply = dofile(wea.modpath.."/lib/sculpt/apply.lua"),
|
|
scan_static = dofile(wea.modpath.."/lib/sculpt/scan_static.lua"),
|
|
import_static = dofile(wea.modpath.."/lib/sculpt/import_static.lua"),
|
|
parse_static = dofile(wea.modpath.."/lib/sculpt/parse_static.lua")
|
|
}
|
|
|
|
--- Brushes for use with the sculpting system.
|
|
-- Dump your own in the directory `worldeditadditions/lib/sculpt/brushes` (relative to the WorldEditAdditions git repository root), and WorldEditAdditions will automatically read them!
|
|
--
|
|
-- See the documentation for more information: <https://worldeditadditions.mooncarrot.space/Reference/#sculpt>
|
|
-- @namespace worldeditadditions.sculpt.brushes
|
|
|
|
-- scan_sculpt is called after everything is loaded in the main init file
|
|
|
|
return sculpt
|
|
|
|
-- TODO: Automatically find & register all text file based brushes in the brushes directory
|
|
|
|
-- TODO: Implement automatic scaling of static brushes to the correct size. We have scale already, but we probably need to implement a proper 2d canvas scaling algorithm. Some options to consider: linear < [bi]cubic < nohalo/lohalo
|
|
|
|
-- Note that we do NOT automatically find & register computed brushes because that's an easy way to execute arbitrary Lua code & cause a security issue unless handled very carefully
|