mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-27 17:43:53 +01:00
80 lines
3.8 KiB
Lua
80 lines
3.8 KiB
Lua
local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ██████ ██████ ███ ██ ███████ ███ ███ ███████ █████ ██
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-- ██ ██ ██ ██ ████ ██ ██ ████ ████ ██ ██ ██ ██
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-- ██████ ██ ██ ██ ██ ██ █████ ██ ████ ██ █████ ███████ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██████ ██ ████ ███████ ██ ██ ███████ ██ ██ ███████
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worldeditadditions_core.register_command("bonemeal", {
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params = "[<strength> [<chance> [<node_name> [<node_name> ...]]]]",
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description = "Bonemeals everything that's bonemeal-able that has an air node directly above it. Optionally takes a strength value to use (default: 1, maximum: 4), and a chance to actually bonemeal an eligible node (positive integer; nodes have a 1-in-<chance> chance to be bonemealed; higher values mean a lower chance; default: 1 - 100% chance).",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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if not params_text or params_text == "" then
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params_text = "1"
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end
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local parts = wea_c.split_shell(params_text)
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local strength = 1
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local chance = 1
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local node_names = {} -- An empty table means all nodes
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if #parts >= 1 then
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strength = tonumber(wea_c.trim(table.remove(parts, 1)))
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if not strength then
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return false, "Invalid strength value (value must be an integer)"
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end
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end
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if #parts >= 1 then
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chance = wea_c.parse.chance(table.remove(parts, 1))
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if not chance then
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return false, "Invalid chance value (must be a positive integer)"
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end
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end
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if strength < 1 or strength > 4 then
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return false, "Error: strength value out of bounds (value must be an integer between 1 and 4 inclusive)"
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end
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if #parts > 0 then
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for _,nodename in pairs(parts) do
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local normalised = worldedit.normalize_nodename(nodename)
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if not normalised then return false, "Error: Unknown node name '"..nodename.."'." end
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table.insert(node_names, normalised)
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end
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end
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-- We unconditionally math.floor here because when we tried to test for it directly it was unreliable
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return true, math.floor(strength), math.floor(chance), node_names
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end,
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nodes_needed = function(name) -- strength, chance
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-- Since every node has to have an air block, in the best-case scenario
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-- edit only half the nodes in the selected area
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name]) / 2
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end,
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func = function(name, strength, chance, node_names)
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local start_time = wea_c.get_ms_time()
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local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
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local success, nodes_bonemealed, candidates = wea.bonemeal(
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pos1, pos2,
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strength, chance,
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node_names
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)
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-- nodes_bonemealed is an error message here if success == false
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if not success then return success, nodes_bonemealed end
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local percentage = wea_c.round((nodes_bonemealed / candidates)*100, 2)
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local time_taken = wea_c.format.human_time(wea_c.get_ms_time() - start_time)
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-- Avoid nan% - since if there aren't any candidates then nodes_bonemealed will be 0 too
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if candidates == 0 then percentage = 0 end
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minetest.log("action", name .. " used //bonemeal at "..pos1.." - "..pos2..", bonemealing " .. nodes_bonemealed.." nodes (out of "..candidates.." nodes) at strength "..strength.." in "..time_taken)
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return true, nodes_bonemealed.." out of "..candidates.." (~"..percentage.."%) candidates bonemealed in "..time_taken
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end
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})
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