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Eventually, worldedit *will* become an optional dependency. The rationale for this is that WorldEditAdditions is outgrowing the core WorldEdit API, and we want to add new features such as toggling safe_region on and off with a chat command and other such goodies. Merging the 2 mods is not something that has been discussed (due mainly because I'm far too nervous to even ask the question in the first place), but the 2 codebases are fundamentally different (and for good reason, as WorldEditAdditions splits code over many different files to improve maintainability and scalability) so this would be a significant undertaking. At no point however will WorldEditAdditions become incompatible with WorldEdit itself. The 2 mods should happily co-exist with one another (so long as you keep them both updated of course).