OreTracker/xray/init.lua

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-- https://rubenwardy.com/minetest_modding_book/en/map/environment.html#finding-nodes
-- A public API
xray = {}
xray.S = minetest.get_translator("xray")
xray.modpath = minetest.get_modpath("xray")
xray.store = {}
xray.p_stats = {}
-- Settings
-- Do not set detect_range to a very high number it may cause extreme loads when there are multiple players with this range
-- Recommended range is 6 blocks
xray.detect_range = 6 -- Range in blocks
-- 0 or negative is instantanious updates (Which greatly impacts the server/client)
-- Recommended frequency is 1 second.
xray.scan_frequency = 1 -- Frequency in seconds
-- Light level that xray nodes emit (Max is 14 min is 0)
-- Recommended light_level is 4. (Provides enough light to use the mod, might need to use torches if you want it lighter, or adjust here)
xray.light_level = 4 -- From 0-14
-- Only turn this on if you have strange blobs of invisible blocks (due to a server crash, etc.)
--local fix_mode = false
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-- This attempts to detect the gamemode
if not minetest.registered_nodes["default:stone"] then
if not minetest.registered_nodes["mcl_core:stone"] then
xray.gamemode = "N/A"
else
-- Attempt to determine if it's MCL5 or MCL2
if not minetest.registered_nodes["mcl_deepslate:deepslate"] then
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xray.gamemode = "MCL2"
else
xray.gamemode = "MCL5"
end
end
else
xray.gamemode = "MTG"
end
minetest.log("action", "[oretracker-xray] Detected game "..xray.gamemode..".")
-- Form a container to track what ores we want to follow
xray.nodes = {}
-- Make our counterparts
dofile(xray.modpath .. "/register.lua")
dofile(xray.modpath .. "/abm.lua") -- The ABM passively will fix any nodes (and add a strange effect)
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-- Make our api
dofile(xray.modpath .. "/api.lua")
-- Use api to assign ores we know/should be caring about
if xray.gamemode == "MCL2" or xray.gamemode == "MCL5" then
xray.add_node("mcl_core:stone") -- xray:mcl_stone
xray.add_node("mcl_core:granite") -- xray:mcl_granite
xray.add_node("mcl_core:andesite") -- xray:mcl_andesite
xray.add_node("mcl_core:diorite") -- xray:mcl_diorite
xray.add_node("mcl_core:sandstone") -- xray:mcl_sstone
xray.add_node("mcl_core:redsandstone") -- xray:mcl_rsstone
end
if xray.gamemode == "MCL5" then
xray.add_node("mcl_blackstone:blackstone") -- xray:mcl_bstone
xray.add_node("mcl_blackstone:basalt") -- xray:mcl_basalt
xray.add_node("mcl_nether:netherrack") -- xray:mcl_netherrack
-- Deepslate now included
xray.add_node("mcl_deepslate:deepslate") -- xray:mcl_deepslate
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end
if xray.gamemode == "MTG" then
xray.add_node("default:stone") -- xray:mtg_stone
xray.add_node("default:desert_stone") -- xray:mtg_dstone
xray.add_node("default:sandstone") -- xray:mtg_sstone
xray.add_node("default:desert_sandstone") -- xray:mtg_dsstone
xray.add_node("default:silver_sandstone") -- xray:mtg_ssstone
end
-- Include our nodes so we can cleanup after ourselves
-- Yeah there will be warnings in your logs about unknown nodes but who really checks that anyway.
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xray.add_node("xray:mtg_stone")
xray.add_node("xray:mtg_dstone")
xray.add_node("xray:mtg_sstone")
xray.add_node("xray:mtg_dsstone")
xray.add_node("xray:mtg_ssstone")
xray.add_node("xray:mcl_stone")
xray.add_node("xray:mcl_granite")
xray.add_node("xray:mcl_andesite")
xray.add_node("xray:mcl_diorite")
xray.add_node("xray:mcl_sstone")
xray.add_node("xray:mcl_rsstone")
xray.add_node("xray:mcl_bstone")
xray.add_node("xray:mcl_basalt")
xray.add_node("xray:mcl_netherrack")
xray.add_node("xray:mcl_deepslate")
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local size = 0
local result = "Nodes: "
for i, v in ipairs(xray.nodes) do
result = result..v.." "
size = size + 1
end
minetest.log("action", "[oretracker-xray] Found "..size.." nodes configured.")
minetest.log("action", "[oretracker-xray] "..result)
-- Itterates an area of nodes, then swaps nodes if stone or stone varient
xray.check_player = function(p)
local pos = p:get_pos()
local pname = p:get_player_name()
local p1 = vector.subtract(pos, {x = xray.detect_range, y = xray.detect_range, z = xray.detect_range})
local p2 = vector.add(pos, {x = xray.detect_range, y = xray.detect_range, z = xray.detect_range})
local area = minetest.find_nodes_in_area(p1, p2, xray.nodes)
for i=1, #area do
local node = minetest.get_node_or_nil(area[i])
if node == nil then
minetest.log("action", "[oretracker-xray] Failed to obtain node at "..minetest.pos_to_string(area[1], 1)..".")
else
local delta = vector.subtract(area[i], pos)
local distance = (delta.x*delta.x) + (delta.y*delta.y) + (delta.z*delta.z)
if distance <= xray.detect_range*xray.detect_range then
--distance = string.format("%.0f", math.sqrt(distance))
-- Place the counterpart
--minetest.log("action", "xray "..pname.." "..minetest.pos_to_string(area[1], 1))
if xray.p_stats[pname] then
-- Adds the counter since we are enabled
xray.add_pos(pname, area[i])
end
end
end
end
end
-- Now register with minetest to actually do something
local interval = 0
minetest.register_globalstep(function(dtime)
interval = interval - dtime
if interval <= 0 then
for _, player in ipairs(minetest.get_connected_players()) do
local p = player
if not minetest.is_player(p) then
p = minetest.get_player_by_name(p)
end
if p ~= nil then
-- I need to clean up the player's nodes added by the latter code
xray.clear_pos(p:get_player_name())
-- Now make new nodes
xray.check_player(p)
end
end
interval = xray.scan_frequency
end
end)
minetest.register_on_joinplayer(function(player, laston)
xray.p_stats[player:get_player_name()] = false
end)
minetest.register_on_leaveplayer(function(player, timeout)
local indx = 0
local found = false
for pname, val in ipairs(xray.p_stats) do
if pname == player:get_player_name() then
found = true
break
end
indx = indx + 1
end
if found then
-- Attempt to cleanup that player's invisible nodes before they log off
xray.p_stats[player:get_player_name()] = false
minetest.log("action", "Cleaning up "..player:get_player_name().." as they wish to leave.")
xray.clear_pos(player:get_player_name())
table.remove(xray.p_stats, indx)
end
end)
-- A priv for players so they can't abuse this power
minetest.register_privilege("xray", {
description = "Oretracker Xray Priv",
give_to_singleplayer = true -- Also given to those with server priv
})
minetest.register_chatcommand("xray", {
privs = {
shout = true,
xray = true -- Require our xray
},
func = function(name, param)
if xray.p_stats[name] then
xray.p_stats[name] = false
minetest.chat_send_player(name, "Xray: OFF")
else
xray.p_stats[name] = true
minetest.chat_send_player(name, "Xray: ON")
end
end,
})