airtanks/init.lua
2017-03-26 10:55:13 -06:00

187 lines
6.8 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local print_settingtypes = false
local CONFIG_FILE_PREFIX = "airtanks_"
local config = {}
local function setting(stype, name, default, description)
local value
if stype == "bool" then
value = minetest.setting_getbool(CONFIG_FILE_PREFIX..name)
elseif stype == "string" then
value = minetest.setting_get(CONFIG_FILE_PREFIX..name)
elseif stype == "int" or stype == "float" then
value = tonumber(minetest.setting_get(CONFIG_FILE_PREFIX..name))
end
if value == nil then
value = default
end
config[name] = value
if print_settingtypes then
minetest.debug(CONFIG_FILE_PREFIX..name.." ("..description..") "..stype.." "..tostring(default))
end
end
local full_tank_desc = S("A tank containing compressed air.")
local full_tank_help = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this tank has %i uses before it becomes empty.")
local empty_tank_desc = S("A compressed air tank, currently empty.")
local empty_tank_help = S("This tank can be recharged with compressed air by using it on a compressor block. When fully charged this tank has %i uses before it becomes empty.")
local compressor_desc = S("A machine for filling air tanks with compressed air.")
local compressor_help = S("Place this machine somewhere that it has access to air (one of its adjacent nodes needs to have air in it). When you click on it with an empty or partly-empty compressed air tank the tank will be refilled.")
setting("int", "steel_uses", 30, "Number of uses for a steel air tank")
setting("int", "copper_uses", 10, "Number of uses for a copper air tank")
setting("int", "bronze_uses", (config.steel_uses + config.copper_uses)/2, "Number of uses for a bronze air tank")
local cardinal_dirs = {{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},}
local recharge_airtank = function(itemstack, user, pointed_thing, full_item)
if pointed_thing.type ~= "node" then return itemstack end
local node = minetest.get_node(pointed_thing.under)
if minetest.get_item_group(node.name, "airtanks_compressor") > 0 then
local has_air = false
for _, dir in pairs(cardinal_dirs) do
if minetest.get_node(vector.add(pointed_thing.under, dir)).name == "air" then
has_air = true
break
end
end
if not has_air then
minetest.sound_play("airtanks_compressor_fail", {pos = pointed_thing.under, gain = 0.5})
return itemstack
end
if itemstack:get_name() == full_item then
itemstack:set_wear(0)
else
local inv = user:get_inventory()
local leftover = inv:add_item("main", full_item)
if leftover:get_count() == 0 then
itemstack:set_count(itemstack:get_count()-1)
end
end
minetest.sound_play("airtanks_compressor", {pos = pointed_thing.under, gain = 0.5})
end
return itemstack
end
local use_airtank = function(itemstack, user, pointed_thing, uses, full_item, empty_item)
itemstack = recharge_airtank(itemstack, user, pointed_thing, full_item) -- first check if we're clicking on a compressor
local breath = user:get_breath()
if breath > 9 then return itemstack end
breath = math.min(10, breath+5)
user:set_breath(breath)
minetest.sound_play("airtanks_hiss", {pos = user:getpos(), gain = 0.5})
if not minetest.setting_getbool("creative_mode") then
local wdef = itemstack:get_definition()
itemstack:add_wear(65535/(uses-1))
if itemstack:get_count() == 0 then
if wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks,
{pos = user:getpos(), gain = 0.5})
end
local inv = user:get_inventory()
itemstack = inv:add_item("main", empty_item)
end
end
return itemstack
end
local function register_air_tank(name, desc, color, uses, material)
minetest.register_craftitem("airtanks:empty_"..name.."_tank", {
description = S("Empty @1", desc),
_doc_items_longdesc = empty_tank_desc,
_doc_items_usagehelp = string.format(empty_tank_help, uses),
inventory_image = "airtanks_airtank.png^[multiply:"..color.."^airtanks_empty.png",
wield_image = "airtanks_airtank.png^[multiply:"..color.."^airtanks_empty.png",
stack_max = 99,
on_place = function(itemstack, user, pointed_thing)
return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank")
end,
on_use = function(itemstack, user, pointed_thing)
return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank")
end,
})
minetest.register_tool("airtanks:"..name.."_tank", {
description = desc,
_doc_items_longdesc = full_tank_desc,
_doc_items_usagehelp = string.format(full_tank_help, uses),
groups = {not_repaired_by_anvil = 1},
inventory_image = "airtanks_airtank.png^[multiply:"..color,
wield_image = "airtanks_airtank.png^[multiply:"..color,
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
return use_airtank(itemstack, user, pointed_thing, uses, "airtanks:"..name.."_tank", "airtanks:empty_"..name.."_tank")
end,
on_use = function(itemstack, user, pointed_thing)
return use_airtank(itemstack, user, pointed_thing, uses, "airtanks:"..name.."_tank", "airtanks:empty_"..name.."_tank")
end,
})
minetest.register_craft({
recipe = {
{"", material, ""},
{material, "", material},
{"", material, ""},
},
output = "airtanks:empty_"..name.."_tank"
})
end
register_air_tank("steel", S("Steel Air Tank"), "#d6d6d6", config.steel_uses, "default:steel_ingot")
register_air_tank("copper", S("Copper Air Tank"), "#cd8e54", config.copper_uses, "default:copper_ingot")
register_air_tank("bronze", S("Bronze Air Tank"), "#c87010", config.bronze_uses, "default:bronze_ingot")
local sounds
if default.node_sound_metal_defaults then -- 0.4.14 doesn't have metal sounds
sounds = default.node_sound_metal_defaults()
else
sounds = default.node_sound_stone_defaults()
end
minetest.register_node("airtanks:compressor", {
description = S("Air Compressor"),
_doc_items_longdesc = compressor_desc,
_doc_items_usagehelp = compressor_help,
groups = {oddly_breakable_by_hand = 1, airtanks_compressor = 1},
sounds = sounds,
tiles = {
"airtanks_compressor_bottom.png^[transformR90",
"airtanks_compressor_bottom.png^[transformR90",
"airtanks_compressor.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.4375, -0.5, 0.25, 0.0625, 0.5},
{-0.3125, -0.5, -0.375, 0.3125, 0.125, 0.375},
{-0.125, 0.125, -0.25, 0.125, 0.4375, 0.25},
}
}
})
minetest.register_craft({
recipe = {
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
{"group:wood", "default:steel_ingot", "group:wood"},
},
output = "airtanks:compressor"
})