Fix indentation

This commit is contained in:
octacian 2017-05-16 16:20:54 -07:00
parent 9af26c9596
commit c2dbf41d84

164
init.lua

@ -4,12 +4,12 @@ local delay = {}
local itemset
if minetest.get_modpath("default") then
itemset = {
steel = "default:steel_ingot",
gold = "default:gold_ingot",
copper = "default:copper_ingot",
glass = "default:glass",
}
itemset = {
steel = "default:steel_ingot",
gold = "default:gold_ingot",
copper = "default:copper_ingot",
glass = "default:glass",
}
end
---
@ -18,38 +18,38 @@ end
-- [function] Get near elevators
local function get_near_elevators(pos, which)
for i = 1, 16 do
local cpos = vector.new(pos)
for i = 1, 16 do
local cpos = vector.new(pos)
if which == "above" then
cpos.y = cpos.y + i
elseif which == "below" then
cpos.y = cpos.y - i
end
if which == "above" then
cpos.y = cpos.y + i
elseif which == "below" then
cpos.y = cpos.y - i
end
local name = minetest.get_node(cpos).name
if (which == "above" and name == "televator:elevator")
or (which == "below" and i ~= 1 and name == "televator:elevator") then
cpos.y = cpos.y + 1
return cpos
elseif name ~= "air" and name ~= "televator:elevator" then
return
end
end
local name = minetest.get_node(cpos).name
if (which == "above" and name == "televator:elevator")
or (which == "below" and i ~= 1 and name == "televator:elevator") then
cpos.y = cpos.y + 1
return cpos
elseif name ~= "air" and name ~= "televator:elevator" then
return
end
end
end
-- [function] Elevator safe
local function is_safe(pos)
for i = 0, 1 do
local tpos = vector.new(pos)
tpos.y = tpos.y + i
for i = 0, 1 do
local tpos = vector.new(pos)
tpos.y = tpos.y + i
if minetest.get_node(tpos).name ~= "air" then
return
end
end
if minetest.get_node(tpos).name ~= "air" then
return
end
end
return true
return true
end
---
@ -58,69 +58,69 @@ end
-- [register] Elevator node
minetest.register_node("televator:elevator", {
description = "Elevator\n"..
minetest.colorize("grey","Can be placed up to 16 nodes apart\n"
.."Jump to go up, sneak to go down"),
tiles = {"televator_elevator.png"},
groups = {cracky = 2, disable_jump = 1},
after_place_node = function(pos)
-- Set infotext
minetest.get_meta(pos):set_string("infotext", "Elevator")
end,
description = "Elevator\n"..
minetest.colorize("grey","Can be placed up to 16 nodes apart\n"
.."Jump to go up, sneak to go down"),
tiles = {"televator_elevator.png"},
groups = {cracky = 2, disable_jump = 1},
after_place_node = function(pos)
-- Set infotext
minetest.get_meta(pos):set_string("infotext", "Elevator")
end,
})
-- [register] Recipe
if itemset then
minetest.register_craft({
output = "televator:elevator 2",
recipe = {
{itemset.steel, itemset.glass, itemset.steel},
{itemset.steel, itemset.gold, itemset.steel},
{itemset.steel, itemset.copper, itemset.steel,}
},
})
minetest.register_craft({
output = "televator:elevator 2",
recipe = {
{itemset.steel, itemset.glass, itemset.steel},
{itemset.steel, itemset.gold, itemset.steel},
{itemset.steel, itemset.copper, itemset.steel,}
},
})
end
-- [register] Globalstep
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local pos = player:get_pos()
local name = player:get_player_name()
for _, player in pairs(minetest.get_connected_players()) do
local pos = player:get_pos()
local name = player:get_player_name()
if not delay[name] then
delay[name] = 0.5
else
delay[name] = delay[name] + dtime
end
if not delay[name] then
delay[name] = 0.5
else
delay[name] = delay[name] + dtime
end
if not delay[name] or delay[name] > 0.5 then
if minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name == "televator:elevator" then
local where
local controls = player:get_player_control()
if controls.jump then
where = "above"
elseif controls.sneak then
where = "below"
else return end
if not delay[name] or delay[name] > 0.5 then
if minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name == "televator:elevator" then
local where
local controls = player:get_player_control()
if controls.jump then
where = "above"
elseif controls.sneak then
where = "below"
else return end
local epos = get_near_elevators(pos, where)
if epos and is_safe(epos) then
player:set_pos(epos) -- Update player position
local epos = get_near_elevators(pos, where)
if epos and is_safe(epos) then
player:set_pos(epos) -- Update player position
-- Play sound
minetest.sound_play("televator_whoosh", {
gain = 0.75,
pos = epos,
max_hear_distance = 5,
})
elseif epos then
minetest.chat_send_player(name, "Elevator blocked by obstruction")
else
minetest.chat_send_player(name, "Could not find elevator")
end
-- Play sound
minetest.sound_play("televator_whoosh", {
gain = 0.75,
pos = epos,
max_hear_distance = 5,
})
elseif epos then
minetest.chat_send_player(name, "Elevator blocked by obstruction")
else
minetest.chat_send_player(name, "Could not find elevator")
end
delay[name] = 0 -- Restart delay
end
end
end
delay[name] = 0 -- Restart delay
end
end
end
end)