Update init.lua

Renamed "elevator" to "televator"
Removed error messages, replaced them with error sound for more immersion.
Increased range from 16 to 32 and changed crafting recipe to be 2x as expensive.
Added license to the top.
Simplified description text.
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NoctisLabs 2019-09-30 10:26:22 -07:00 committed by GitHub
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commit f57c28b78f
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@ -1,4 +1,24 @@
-- televator/init.lua
--[[
MIT License
Copyright (c) 2017 Elijah Duffy
Copyright (c) 2019 Noctis Labs
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--]]
-- an_televator/init.lua
local delay = {}
@ -16,9 +36,9 @@ end
--- Functions
---
-- [function] Get near elevators
local function get_near_elevators(pos, which)
for i = 1, 16 do
-- [function] Get near televators
local function get_near_televators(pos, which)
for i = 1, 32 do
local cpos = vector.new(pos)
if which == "above" then
@ -28,17 +48,17 @@ local function get_near_elevators(pos, which)
end
local name = minetest.get_node(cpos).name
if (which == "above" and name == "televator:elevator")
or (which == "below" and i ~= 1 and name == "televator:elevator") then
if (which == "above" and name == "an_televator:televator")
or (which == "below" and i ~= 1 and name == "an_televator:televator") then
cpos.y = cpos.y + 1
return cpos
elseif name ~= "air" and name ~= "televator:elevator" then
elseif name ~= "air" and name ~= "an_televator:televator" then
return
end
end
end
-- [function] Elevator safe
-- [function] Televator safe
local function is_safe(pos)
for i = 0, 1 do
local tpos = vector.new(pos)
@ -56,23 +76,22 @@ end
--- Registrations
---
-- [register] Elevator node
minetest.register_node("televator:elevator", {
description = "Elevator\n"..
minetest.colorize("grey","Can be placed up to 16 nodes apart\n"
.."Jump to go up, sneak to go down"),
tiles = {"televator_elevator.png"},
-- [register] Televator node
minetest.register_node("an_televator:televator", {
description = "Televator\n"..
minetest.colorize("grey","Place up to 32 nodes apart.\n"
.."Jump goes up, sneak goes down."),
tiles = {"televator_televator.png"},
groups = {cracky = 2, disable_jump = 1},
after_place_node = function(pos)
-- Set infotext
minetest.get_meta(pos):set_string("infotext", "Elevator")
minetest.get_meta(pos):set_string("infotext", "Televator")
end,
})
-- [register] Recipe
if itemset then
minetest.register_craft({
output = "televator:elevator 2",
output = "an_televator:televator",
recipe = {
{itemset.steel, itemset.glass, itemset.steel},
{itemset.steel, itemset.gold, itemset.steel},
@ -94,7 +113,7 @@ minetest.register_globalstep(function(dtime)
end
if not delay[name] or delay[name] > 0.5 then
if minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name == "televator:elevator" then
if minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name == "an_televator:televator" then
local where
local controls = player:get_player_control()
if controls.jump then
@ -103,20 +122,20 @@ minetest.register_globalstep(function(dtime)
where = "below"
else return end
local epos = get_near_elevators(pos, where)
local epos = get_near_televators(pos, where)
if epos and is_safe(epos) then
player:set_pos(epos) -- Update player position
-- Play sound
minetest.sound_play("televator_whoosh", {
gain = 0.75,
pos = epos,
max_hear_distance = 5,
})
elseif epos then
minetest.chat_send_player(name, "Elevator blocked by obstruction")
else
minetest.chat_send_player(name, "Could not find elevator")
minetest.sound_play("televator_error", {
gain = 0.75,
pos = epos,
max_hear_distance = 5,
})
end
delay[name] = 0 -- Restart delay