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fix trailing whitespace in translatable strings
Good editors trim trailing whitespace from EOL. This means we need to avoid translatable strings that include spacers at the end. They need to be added in code.
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@ -121,7 +121,7 @@ unnamed=unbenannt
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Area @1 selected.=Bereich @1 ausgewählt.
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Area position @1 set to @2=Bereichsposition @1 auf @2 festgelegt
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Position @1 set to @2=Position @1 auf @2 festgelegt
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Position @1: =Position @1:
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Position @1:=Position @1:
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Select an area by ID.=Wähle einen Bereich anhand seiner ID.
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Select position @1 by punching a node.=Wähle Position @1, durch schlagen eines Knoten.
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Select positions by punching two nodes.=Wähle Positionen, durch schlagen zweier Knoten.
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@ -121,7 +121,7 @@ unnamed=sin nombre
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Area @1 selected.=Área @1 seleccionada.
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Area position @1 set to @2=Posición del área @1 establecida en @2
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Position @1 set to @2=Posición @1 establecida en @2
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Position @1: =Posición @1:
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Position @1:=Posición @1:
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Select an area by ID.=Selecciona una área por ID.
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Select position @1 by punching a node.=Selecciona la posición @1 golpeando un nodo.
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Select positions by punching two nodes.=Selecciona las posiciones golpeando dos nodos.
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@ -121,7 +121,7 @@ unnamed=non nommé
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Area @1 selected.=Zone @1 sélectionnée.
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Area position @1 set to @2=Position @1 de la zone définie à @2.
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Position @1 set to @2=Position @1 définie à @2.
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Position @1: =Position @1 :
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Position @1:=Position @1 :
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Select an area by ID.=Sélectionne une zone par son ID.
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Select position @1 by punching a node.=Sélectionne une position @1 en frappant un bloc.
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Select positions by punching two nodes.=Sélectionne une position en frappant deux blocs.
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@ -121,7 +121,7 @@ unnamed=innominato
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Area @1 selected.=Area @1 selezionata.
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Area position @1 set to @2=Posizione @1 dell'area impostata a @2
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Position @1 set to @2=Posizione @1 impostata a @2
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Position @1: =Posizione @1:
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Position @1:=Posizione @1:
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Select an area by ID.=Scegli un'area tramite l'ID.
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Select position @1 by punching a node.=Seleziona la posizione @1 colpendo un nodo.
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Select positions by punching two nodes.=Seleziona le posizioni colpendo due nodi.
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@ -121,7 +121,7 @@ unnamed=без_названия
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Area @1 selected.=Территория @1 выбрана.
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Area position @1 set to @2=Позиция @1 установлена в @2
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Position @1 set to @2=Позиция @1 установлена в @2
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Position @1: =Позиция @1:
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Position @1:=Позиция @1:
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Select an area by ID.=Выбрать территорию по её ID.
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Select position @1 by punching a node.=Установите позицию @1, ударив по блоку.
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Select positions by punching two nodes.=Установите позиции, ударив по двум блокам.
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@ -121,7 +121,7 @@ unnamed=未命名
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Area @1 selected.=保护区 @1 已选择。
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Area position @1 set to @2=保护区座标 @1 已设定为 @2。
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Position @1 set to @2=保护区座标 @1 已设定为 @2。
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Position @1: =保护区座标 @1:
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Position @1:=保护区座标 @1:
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Select an area by ID.=通过保护区编号选择区域
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Select position @1 by punching a node.=请击打方块以设定保护区座标 @1 的位置。
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Select positions by punching two nodes.=请击打两个方块,以设定保护区座标的位置。
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@ -121,7 +121,7 @@ unnamed=未命名
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Area @1 selected.=保護區 @1 已選擇。
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Area position @1 set to @2=保護區座標 @1 已設定爲 @2。
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Position @1 set to @2=保護區座標 @1 已設定爲 @2。
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Position @1: =保護區座標 @1:
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Position @1:=保護區座標 @1:
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Select an area by ID.=通過保護區編號選擇區域
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Select position @1 by punching a node.=請擊打方塊,以設定保護區座標 @1 的位置。
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Select positions by punching two nodes.=請擊打兩個方塊,以設定保護區座標的位置。
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@ -121,7 +121,7 @@ unnamed=
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Area @1 selected.=
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Area position @1 set to @2=
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Position @1 set to @2=
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Position @1: =
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Position @1:=
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Select an area by ID.=
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Select position @1 by punching a node.=
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Select positions by punching two nodes.=
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2
pos.lua
2
pos.lua
@ -152,7 +152,7 @@ minetest.register_chatcommand("area_pos", {
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areas.set_pos[name] = "pos2"
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return true, S("Select position @1 by punching a node.", "2")
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elseif param == "get" then -- Display current area positions
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local pos1str, pos2str = S("Position @1: ", "1"), S("Position @1: ", "2")
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local pos1str, pos2str = S("Position @1:", " 1"), S("Position @1:", " 2")
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if areas.pos1[name] then
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pos1str = pos1str..minetest.pos_to_string(areas.pos1[name])
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else
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