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code tidy
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parent
1935d348c1
commit
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4
init.lua
4
init.lua
@ -6,11 +6,9 @@ local min, max, random = math.min, math.max, math.random
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-- translation support
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local S
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local S = function(s) return s end -- default boilerplate function
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("bonemeal") -- 5.x translation function
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else -- boilerplate function
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S = function(s) return s end
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end
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11
mods.lua
11
mods.lua
@ -183,8 +183,7 @@ end
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if minetest.get_modpath("dye") then
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local bonemeal_dyes = {
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bonemeal = "white", fertiliser = "green", mulch = "brown"}
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local bonemeal_dyes = {bonemeal = "white", fertiliser = "green", mulch = "brown"}
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for mat, dye in pairs(bonemeal_dyes) do
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@ -246,14 +245,14 @@ if minetest.get_modpath("df_primordial_items") then
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local function mush_fix(pos)
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minetest.set_node(pos, {name = "air"})
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mapgen_helper.place_schematic(pos,
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df_primordial_items.get_primordial_mushroom(), (math.random(1,4)-1)*90)
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df_primordial_items.get_primordial_mushroom(), (math.random(4) - 1) * 90)
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end
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local function fern_fix(pos)
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minetest.set_node(pos, {name = "air"})
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local rotations = {0, 90, 180, 270}
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mapgen_helper.place_schematic(pos,
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df_primordial_items.get_fern_schematic(), rotations[math.random(1,#rotations)])
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df_primordial_items.get_fern_schematic(), rotations[math.random(#rotations)])
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end
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local function blood_fix(pos)
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@ -262,9 +261,9 @@ if minetest.get_modpath("df_primordial_items") then
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bonemeal:add_sapling({
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{"df_primordial_items:jungle_mushroom_sapling",
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df_primordial_items.spawn_jungle_mushroom, "soil", true},
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df_primordial_items.spawn_jungle_mushroom, "soil", true},
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{"df_primordial_items:jungletree_sapling",
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df_primordial_items.spawn_jungle_tree, "soil", true},
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df_primordial_items.spawn_jungle_tree, "soil", true},
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{"df_primordial_items:mush_sapling", mush_fix, "soil", true},
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{"df_primordial_items:fern_sapling", fern_fix, "soil", true},
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{"df_trees:blood_thorn", blood_fix, "sand", true}
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