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The original version of minetest_game's carts (since 2018).
c6b9e4b672
Clear driver on leave using the detach callback (0.5.x and later) Fix upright_sprite attachment position Fallback to the regular node sound when metal does not exist Set animation to "stand" on attach |
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models | ||
sounds | ||
textures | ||
cart_entity.lua | ||
depends.txt | ||
description.txt | ||
detector.lua | ||
functions.lua | ||
init.lua | ||
mod.conf | ||
rails.lua | ||
README.txt | ||
screenshot.png | ||
settingtypes.txt |
Minetest mod: boost_cart ========================== Based on (and fully compatible with) the mod "carts" by PilzAdam and the one contained in the subgame "minetest_game". Target: Run smoothly as possible, even on laggy servers. Features ---------- - A fast cart for your railway or roller coaster - Easily configurable cart speed using the Advanced Settings - Boost and brake rails - By mesecons controlled Start-Stop rails - Detector rails that send a mesecons signal when the cart drives over them - Rail junction switching with the 'right/left' walking keys - Handbrake with the 'back' key - Support for non-minetest_game subgames Settings ---------- This mod can be adjusted to fit the conditions of a player or server. Use the Advanced Settings dialog in the main menu or tune your minetest.conf file manually: boost_cart.speed_max = 10 ^ Possible values: 1 ... 100 ^ Maximal speed of the cart in m/s boost_cart.punch_speed_max = 7 ^ Possible values: -1 ... 100 ^ Maximal speed to which the driving player can accelerate the cart by punching from inside the cart. -1 will disable this feature. License for everything ------------------------ CC-0, if not specified otherwise below Authors --------- Various authors carts_rail_*.png kddekadenz cart_bottom.png cart_side.png cart_top.png klankbeeld (CC-BY 3.0) http://freesound.org/people/klankbeeld/sounds/174042/ cart_rail.*.ogg Zeg9 cart.x cart.png