same as last commit, cleaning syntax and testing.

This commit is contained in:
FreeGamers 2020-05-26 13:13:20 -05:00
parent 9f0937bbcc
commit f64e832e5d

@ -2,36 +2,18 @@
minetest.override_item("beds:fancy_bed_bottom", {
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1, fall_damage_add_percent=-40, bouncy=85},
sounds = {
footstep = {
name = "bouncy",
gain = 0.8
},
dig = {
name = "default_dig_oddly_breakable_by_hand",
gain = 1.0
},
dug = {
name = "default_dug_node",
gain = 1.0
},
footstep = { name = "bouncy", gain = 0.8 },
dig = { name = "default_dig_oddly_breakable_by_hand", gain = 1.0 },
dug = { name = "default_dug_node", gain = 1.0 },
}
})
-- Override the attributes for beds:fancy_bed_top.
minetest.override_item("beds:fancy_bed_top", {
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2, fall_damage_add_percent=-40, bouncy=85},
sounds = {
footstep = {
name = "bouncy",
gain = 0.8
},
dig = {
name = "default_dig_oddly_breakable_by_hand",
gain = 1.0
},
dug = {
name = "default_dug_node",
gain = 1.0
},
sounds = {
footstep = { name = "bouncy", gain = 0.8 },
dig = { name = "default_dig_oddly_breakable_by_hand", gain = 1.0 },
dug = { name = "default_dug_node", gain = 1.0 },
}
})
@ -39,35 +21,17 @@ minetest.override_item("beds:fancy_bed_top", {
minetest.override_item("beds:bed_bottom", {
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1, fall_damage_add_percent=-40, bouncy=85},
sounds = {
footstep = {
name = "bouncy",
gain = 0.8
},
dig = {
name = "default_dig_oddly_breakable_by_hand",
gain = 1.0
},
dug = {
name = "default_dug_node",
gain = 1.0
},
footstep = { name = "bouncy", gain = 0.8 },
dig = { name = "default_dig_oddly_breakable_by_hand", gain = 1.0 },
dug = { name = "default_dug_node", gain = 1.0 },
}
})
-- Override the attributes for beds:bed_top
-- Override the attributes for beds:bed_top.
minetest.override_item("beds:bed_top", {
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2, fall_damage_add_percent=-40, bouncy=85},
sounds = {
footstep = {
name = "bouncy",
gain = 0.8
},
dig = {
name = "default_dig_oddly_breakable_by_hand",
gain = 1.0
},
dug = {
name = "default_dug_node",
gain = 1.0
},
footstep = { name = "bouncy", gain = 0.8 },
dig = { name = "default_dig_oddly_breakable_by_hand", gain = 1.0 },
dug = { name = "default_dug_node", gain = 1.0 },
}
})