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same as last commit, cleaning syntax and testing.
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parent
9f0937bbcc
commit
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62
init.lua
62
init.lua
@ -2,36 +2,18 @@
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minetest.override_item("beds:fancy_bed_bottom", {
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1, fall_damage_add_percent=-40, bouncy=85},
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sounds = {
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footstep = {
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name = "bouncy",
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gain = 0.8
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},
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dig = {
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name = "default_dig_oddly_breakable_by_hand",
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gain = 1.0
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},
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dug = {
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name = "default_dug_node",
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gain = 1.0
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},
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footstep = { name = "bouncy", gain = 0.8 },
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dig = { name = "default_dig_oddly_breakable_by_hand", gain = 1.0 },
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dug = { name = "default_dug_node", gain = 1.0 },
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}
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})
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-- Override the attributes for beds:fancy_bed_top.
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minetest.override_item("beds:fancy_bed_top", {
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2, fall_damage_add_percent=-40, bouncy=85},
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sounds = {
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footstep = {
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name = "bouncy",
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gain = 0.8
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},
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dig = {
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name = "default_dig_oddly_breakable_by_hand",
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gain = 1.0
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},
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dug = {
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name = "default_dug_node",
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gain = 1.0
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},
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footstep = { name = "bouncy", gain = 0.8 },
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dig = { name = "default_dig_oddly_breakable_by_hand", gain = 1.0 },
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dug = { name = "default_dug_node", gain = 1.0 },
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}
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})
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@ -39,35 +21,17 @@ minetest.override_item("beds:fancy_bed_top", {
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minetest.override_item("beds:bed_bottom", {
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1, fall_damage_add_percent=-40, bouncy=85},
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sounds = {
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footstep = {
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name = "bouncy",
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gain = 0.8
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},
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dig = {
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name = "default_dig_oddly_breakable_by_hand",
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gain = 1.0
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},
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dug = {
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name = "default_dug_node",
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gain = 1.0
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},
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footstep = { name = "bouncy", gain = 0.8 },
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dig = { name = "default_dig_oddly_breakable_by_hand", gain = 1.0 },
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dug = { name = "default_dug_node", gain = 1.0 },
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}
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})
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-- Override the attributes for beds:bed_top
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-- Override the attributes for beds:bed_top.
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minetest.override_item("beds:bed_top", {
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2, fall_damage_add_percent=-40, bouncy=85},
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sounds = {
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footstep = {
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name = "bouncy",
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gain = 0.8
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},
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dig = {
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name = "default_dig_oddly_breakable_by_hand",
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gain = 1.0
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},
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dug = {
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name = "default_dug_node",
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gain = 1.0
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},
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footstep = { name = "bouncy", gain = 0.8 },
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dig = { name = "default_dig_oddly_breakable_by_hand", gain = 1.0 },
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dug = { name = "default_dug_node", gain = 1.0 },
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}
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})
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