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https://bitbucket.org/kingarthursteam/cannons.git
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added some clang sounds
now there are some clang sound that will played it the player digs or walks on the cannon
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parent
fdd7def7fe
commit
cb62aeac32
@ -15,6 +15,18 @@ function cannons.destroy(pos,range)
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end
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end
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end
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end
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function cannons.sound_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="cannons_walk", gain=1.0}
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table.dig = table.dig or
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{name="cannons_dig", gain=0.5}
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table.dug = table.dug or
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{name="default_dug_node", gain=0.5}
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table.place = table.place or
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{name="default_place_node_hard", gain=1.0}
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return table
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end
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function cannons.inventory_modified(pos)
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function cannons.inventory_modified(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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@ -168,7 +168,7 @@ minetest.register_node("cannons:cannon", {
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {cracky=1},
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groups = {cracky=1},
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sounds = default.node_sound_wood_defaults(),
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sounds = cannons.sound_defaults(),
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node_box = cannons.nodebox,
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node_box = cannons.nodebox,
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on_place = cannons.on_place,
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on_place = cannons.on_place,
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selection_box = cannons.nodebox,
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selection_box = cannons.nodebox,
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@ -211,7 +211,7 @@ minetest.register_node("cannons:bronze_canon", {
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {cracky=1},
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groups = {cracky=1},
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sounds = default.node_sound_wood_defaults(),
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sounds = cannons.sound_defaults(),
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node_box = cannons.nodebox,
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node_box = cannons.nodebox,
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selection_box = cannons.nodebox,
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selection_box = cannons.nodebox,
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on_punch = cannons.punched,
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on_punch = cannons.punched,
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11
license.txt
11
license.txt
@ -2,6 +2,15 @@ cannons_splash.1.ogg
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cannons_splash.2.ogg
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cannons_splash.2.ogg
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cannons_splash.3.ogg
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cannons_splash.3.ogg
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cannons_splash.4.ogg
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cannons_splash.4.ogg
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License: Public Domain
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License: Public Domain
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source: http://www.mediacollege.com/downloads/sound-effects/water/
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source: http://www.mediacollege.com/downloads/sound-effects/water/
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cannons_dig.1.ogg
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cannons_dig.2.ogg
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cannons_dig.3.ogg
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cannons_dig.4.ogg
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cannons_walk.1.ogg
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cannons_walk.2.ogg
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cannons_walk.3.ogg
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License: Public Domain
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@ -11,7 +11,7 @@ minetest.register_node("cannons:shared_locked_cannon", {
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {cracky=1},
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groups = {cracky=1},
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sounds = default.node_sound_wood_defaults(),
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sounds = cannons.sound_defaults(),
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node_box = cannons.nodebox,
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node_box = cannons.nodebox,
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on_place = cannons.on_place,
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on_place = cannons.on_place,
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selection_box = cannons.nodebox,
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selection_box = cannons.nodebox,
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BIN
sounds/cannons_dig.1.ogg
Normal file
BIN
sounds/cannons_dig.1.ogg
Normal file
Binary file not shown.
BIN
sounds/cannons_dig.2.ogg
Normal file
BIN
sounds/cannons_dig.2.ogg
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Binary file not shown.
BIN
sounds/cannons_dig.3.ogg
Normal file
BIN
sounds/cannons_dig.3.ogg
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Binary file not shown.
BIN
sounds/cannons_dig.4.ogg
Normal file
BIN
sounds/cannons_dig.4.ogg
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Binary file not shown.
BIN
sounds/cannons_walk.1.ogg
Normal file
BIN
sounds/cannons_walk.1.ogg
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Binary file not shown.
BIN
sounds/cannons_walk.2.ogg
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BIN
sounds/cannons_walk.2.ogg
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Binary file not shown.
BIN
sounds/cannons_walk.3.ogg
Normal file
BIN
sounds/cannons_walk.3.ogg
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Binary file not shown.
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