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synced 2025-01-22 10:21:24 +01:00
api change: the entity name is now generated from the nodename
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@ -12,7 +12,6 @@ local exploding={
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range=1,
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gravity=10,
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velocity=30,
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name="cannons:exploding_bullet",
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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on_player_hit = function(self,pos,player)
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local playername = player:get_player_name()
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@ -52,7 +51,6 @@ local fire={
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range=2,
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gravity=8,
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velocity=35,
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name="cannons:fire_bullet",
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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on_player_hit = function(self,pos,player)
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local playername = player:get_player_name()
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@ -93,7 +91,6 @@ local ball_wood={
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range=1,
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gravity=10,
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velocity=40,
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name="cannons:wood_bullet",
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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on_player_hit = function(self,pos,player)
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local playername = player:get_player_name()
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@ -146,7 +143,6 @@ local ball_stone={
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range=2,
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gravity=10,
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velocity=40,
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name="cannons:stone_bullet",
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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on_player_hit = function(self,pos,player)
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local playername = player:get_player_name()
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@ -199,7 +195,6 @@ local ball_steel={
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range=2,
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gravity=5,
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velocity=50,
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name="cannons:iron_bullet",
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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on_player_hit = function(self,pos,player)
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local playername = player:get_player_name()
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@ -239,6 +239,8 @@ cannons.registered_muni = {}
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function cannons.register_muni(node,entity)
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cannons.registered_muni[node] = {}
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cannons.registered_muni[node].entity = entity
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local name = node:split(":")
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cannons.registered_muni[node].entity.name ="cannons:entity_"..name[1].."_"..name[2]
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cannons.registered_muni[node].entity.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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if self.timer >= 0.3 then --easiesst less laggiest way to find out that it left his start position
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@ -287,7 +289,6 @@ local apple={
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range=2,
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gravity=10,
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velocity=30,
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name="cannons:apple",
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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on_player_hit = function(self,pos,player)
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local playername = player:get_player_name()
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