Go to file
2015-06-13 15:27:15 +02:00
indev worked on mesh nodes. 2014-12-20 14:15:08 +01:00
models worked on mesh nodes. 2014-12-20 14:15:08 +01:00
sounds convert sound to mono 2015-06-13 15:27:15 +02:00
textures worked on mesh nodes. 2014-12-20 14:15:08 +01:00
cannonballs.lua fixed crash if a node, wich used tile_images instead of tiles, is hit with exploding ball 2014-12-07 11:20:19 +01:00
convert.lua fix converting old nodes 2015-06-13 15:26:49 +02:00
depends.txt added optional moreores support 2013-12-05 03:01:21 +01:00
description.txt added screenshot.png and description.txt for minetest 0.4.8 2013-11-29 06:06:13 +01:00
functions.lua fix infinite stacks 2015-06-12 10:01:12 +02:00
init.lua convert old nodes to the new meshnodes 2014-12-21 10:50:12 +01:00
items.lua fix craftreziep 2015-06-12 10:01:38 +02:00
license.txt added some clang sounds 2013-12-04 16:28:00 +01:00
locks.lua removed lock texture from the shared locked cannon 2013-12-05 22:52:25 +01:00
moreores.lua worked on mesh nodes. 2014-12-20 14:15:08 +01:00
print_r.lua pushed to bitbucket 2013-10-12 12:24:24 +02:00
readme.md moved cannons settings into world dir 2014-07-27 09:24:33 +02:00
screenshot.png added screenshot.png and description.txt for minetest 0.4.8 2013-11-29 06:06:13 +01:00

Welcome to the cannons mod

cannons is a mod for the game minetest written by Kingarthurs Team (Semmett9, eythen, and addi)

if you have some muni in the cannon and some gunpowder you can shot the cannon if you punch it with a torch.

the cannonball will damage the other players. if it wears armor the damage will be calculated.

configure cannons

create a file caled cannons.conf in your world dir.

add the folowing lines to it:

#!conf


enable_explosion = "true"
enable_fire = "true"

now you can change it. eg. if you want to disable fire then cange enable_fire = "true" to enable_fire = "false"

thats all :-)

Dependencies

  • default
  • bucket
  • fire(optional)

get cannons

relases are in the donwloads Tab swith there to tab 'Tags'

its also aviable as a git repo:

$ git clone https://kingarthursteam@bitbucket.org/kingarthursteam/canons.git

Craft Rezieps

Bucket with salt:

Bucket with salt salt

Salt (shapeless):

salt

Gunpowder (schapeless):

gunpowder

cannons:

cannon & bronce cannon

Wooden stand:

wooden stand

Stone Stand:

stone stand

Screenshots

Cannon Tower Cannon Tower 2 Cannon Tower 3

Create your own Cannonball!

#!lua

local ball_wood={
	physical = false,
	timer=0,
	textures = {"cannons_wood_bullet.png"},
	lastpos={},
	damage=20,
	range=1,
	gravity=10,
	velocity=40,
	name="cannons:wood_bullet",
	collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
	on_player_hit = function(self,pos,player)
		local playername = player:get_player_name()
		player:punch(self.object, 1.0, {
			full_punch_interval=1.0,
			damage_groups={fleshy=self.damage},
			}, nil)
		self.object:remove()
		minetest.chat_send_all(playername .." tried to catch a cannonball")
	end,
	on_mob_hit = function(self,pos,mob)
		mob:punch(self.object, 1.0, {
			full_punch_interval=1.0,
			damage_groups={fleshy=self.damage},
			}, nil)
		self.object:remove()
	end,
	on_node_hit = function(self,pos,node)
		if node.name == "default:dirt_with_grass" then			
			minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="default:dirt"})
			minetest.sound_play("cannons_hit",
				{pos = pos, gain = 1.0, max_hear_distance = 32,})
			self.object:remove()
		elseif node.name == "default:water_source" then
		minetest.sound_play("cannons_splash",
			{pos = pos, gain = 1.0, max_hear_distance = 32,})
			self.object:remove()
		else
		minetest.sound_play("cannons_hit",
			{pos = pos, gain = 1.0, max_hear_distance = 32,})
			self.object:remove()
		end
	end,

}
cannons.register_muni("cannons:ball_wood",ball_wood)

Have fun!