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Add help page for making better package pages
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@ -27,6 +27,8 @@ toc: False
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* [Creating Releases using Webhooks](release_webhooks/)
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* [Package Configuration and Releases Guide](package_config/)
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* [Supported Games](game_support/)
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* [Creating an appealing ContentDB page](appealing_page/)
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## Help for Specific User Ranks
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74
app/flatpages/help/appealing_page.md
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74
app/flatpages/help/appealing_page.md
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title: Creating an appealing ContentDB page
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## Title and short description
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Make sure that your package's title is unique, short, and descriptive.
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Expand on the title with the short description. You have a limited number
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of characters, use them wisely!
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```ini
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# Bad, we know this is a mod for Minetest. Doesn't give much information other than "food"
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description = The food mod for Minetest
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# Much better, says what is actually in this mod!
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description = Adds soup, cakes, bakes and juices
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```
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## Thumbnail
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A good thumbnail goes a long way to making a package more appealing. It's one of the few things
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a user sees before clicking on your package. Make sure it's possible to tell what a
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thumbnail is when it's small.
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For a preview of what your package will look like inside Minetest, see
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Edit Package > Screenshots.
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## Screenshots
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Upload a good selection of screenshots that show what is possible with your packages.
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You may wish to focus on a different key feature in each of your screenshots.
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A lot of users won't bother reading text, and will just look at screenshots.
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## Long description
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The target audience of your package page is end users.
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The long description should explain what your package is about,
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why the user should choose it, and how to use it if they download it.
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[NodeCore](https://content.minetest.net/packages/Warr1024/nodecore/) is a good
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example of what to do. For inspiration, you might want to look at how games on
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Steam write their descriptions.
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Your long description might contain:
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* What does the package contain/have? ie: list of high-level features.
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* What makes it special? Why should users choose this over another package?
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* How can you use it?
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The following are redundant and should probably not be included:
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* A heading with the title of the package
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* The short description
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* Links to a Git repository, the forum topic, the package's ContentDB page (ContentDB has fields for this)
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* License (unless you need to give more information than ContentDB's license fields)
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* API reference (unless your mod is a library only)
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* Development instructions for your package (this should be in the repo's README)
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* Screenshots that are already uploaded (unless you want to embed a recipe image in a specific place)
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* Note: you should avoid images in the long description as they won't be visible inside Minetest,
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when support for showing the long description is added.
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## Localize / Translate your package
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According to Google Play, 64% of Minetest Android users don't have English as their main language.
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Adding translation support to your package increases accessibility. Using content translation, you
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can also translate your ContentDB page. See Edit Package > Translation for more information.
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<p>
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<a class="btn btn-primary me-2" href="https://rubenwardy.com/minetest_modding_book/en/quality/translations.html">
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{{ _("Translation - Minetest Modding Book") }}
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</a>
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<a class="btn btn-primary" href="https://api.minetest.net/translations/#translating-content-meta">
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{{ _("Translating content meta - lua_api.md") }}
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</a>
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</p>
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@ -58,6 +58,10 @@ for a guide to making mods and games using Minetest.
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See [Installing content](/help/installing/).
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### How can my package get more downloads?
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See [Creating an appealing ContentDB page](/help/appealing_page/).
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## How do I get help?
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{{ render_field(form.media_license, class_="col-sm-6", hint=_("If there is no media, set the Media License to the same as the License.")) }}
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</div>
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{{ render_field(form.desc, class_="pkg_meta", fieldclass="form-control markdown") }}
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<p class="pkg_meta form-text text-muted">
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<a href="/help/appealing_page/">{{ _("What to write in the long description") }}</a>
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</p>
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</fieldset>
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<fieldset class="mt-4 mb-5">
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