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138 lines
5.9 KiB
Markdown
138 lines
5.9 KiB
Markdown
title: Featured Packages
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<p class="alert alert-warning">
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<b>Note:</b> This is a draft, and is likely to change
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</p>
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## What are Featured Packages?
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Featured Packages are shown at the top of the ContentDB homepage. In the future,
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featured packages may be shown inside the Minetest client.
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The purpose is to promote content that demonstrates a high quality of what is
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possible in Minetest. The selection should be varied, and should vary over time.
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The featured content should be content that we are comfortable recommending to
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a first time player.
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## How are the packages chosen?
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Before a package can be considered, it must fulfil the criteria in the below lists.
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There are three types of criteria:
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* "MUST": These must absolutely be fulfilled, no exceptions!
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* "SHOULD": Most of them should be fulfilled, if possible. Some of them can be
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left out if there's a reason.
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* "CAN": Can be fulfilled for bonus points, they are entirely optional.
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For a chance to get featured, a package must fulfil all "MUST" criteria and
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ideally as many "SHOULD" criteria as possible. The more, the better. Thankfully,
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many criteria are trivial to fulfil. Note that ticking off all the boxes is not
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enough: Just because a package completes the checklist does not make it good.
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Other aspects of the package should be rated as well. See this list as a
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starting point, not as an exhaustive quality control.
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Editors are responsible for maintaining the list of featured packages. Authors
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can request that their package be considered by opening a thread titled
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"Feature Package" on their package. To speed things up, they should justify
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why they meet (or don't meet) the below criteria. Editors must abstain from
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voting on packages where they have a conflict of interest.
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A package being featured does not mean that it will be featured forever. A
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package may be unfeatured if it no longer meets the criteria, to make space for
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other packages to be featured, or for another reason.
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## General Requirements
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### General
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* MUST: Be 100% free and open source (as marked as Free on ContentDB).
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* MUST: Work out-of-the-box (no weird setup or settings required).
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* MUST: Be compatible with the latest stable Minetest release.
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* SHOULD: Use public source control (such as Git).
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* SHOULD: Have at least 3 reviews, and be largely positive.
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### Stability
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* MUST: Be well maintained (author is present and active).
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* MUST: Be reasonably stable, with no game-breaking or major bugs.
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* MUST: The author does not consider the package to be in an
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experimental/development/alpha state. Beta and "unfinished" packages are fine.
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* MUST: No error messages from the engine (e.g. missing textures).
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* SHOULD: No major map breakages (including unknown nodes, corruption, loss of inventories).
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Map breakages are a sign that the package isn't sufficiently stable.
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Note: Any map breakage will be excused if "disaster relief" (i.e. tools to repair the damage)
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is available.
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### Meta and packaging
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* MUST: `screenshot.png` is present and up-to-date, with a correct aspect ratio (3:2, at least 300x200).
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* MUST: Have a high resolution cover image on ContentDB (at least 1280x720 pixels).
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It may be shown cropped to 16:9 aspect ratio, or shorter.
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* MUST: mod.conf/game.conf/texture_pack.conf present with:
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* name (if mod or game)
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* description
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* dependencies (if relevant)
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* `min_minetest_version` and `max_minetest_version` (if relevant)
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* MUST: Contain a README file and a LICENSE file. These may be `.md` or `.txt`.
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* README files typically contain helpful links (download, manual, bugtracker, etc), and other
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information that players or (potential) contributors may need.
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* SHOULD: All important settings are in settingtypes.txt with description.
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## Game-specific Requirements
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### Meta and packaging
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* MUST: Have a main menu icon and header image.
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### Stability
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* MUST: If any major setting (like `enable_damage`) is unsupported, the game must disable it
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using `disabled_settings` in the `game.conf`, and deal with it appropriately in the code
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(e.g. force-disable the setting, as the user may still set the setting in `minetest.conf`)
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### Usability
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* MUST: Unsupported mapgens are disabled in game.conf.
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* SHOULD: Passes the Beginner Test: A newbie to the game (but not Minetest) wouldn't get completely
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stuck within the first 5 minutes of playing.
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* SHOULD: Have good documentation. This may include one or more of:
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* A craftguide, or other in-game learning system
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* A manual
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* A wiki
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* Something else
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### Gameplay
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* CAN: Passes the Six Hour Test (only applies to sandbox games): The game doesn't run out of new
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content before the first 6 hours of playing.
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* CAN: Players don't feel that something in the game is "lacking".
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### Audiovisuals
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* MUST: Audiovisual design should be of good quality.
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* MUST: No obvious GUI/HUD breakages.
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* MUST: Sounds have no obvious artifacts like clicks or unintentional noise.
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* SHOULD: Graphical design is mostly consistent.
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* SHOULD: Sounds are used.
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* SHOULD: Sounds are normalized (more or less).
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### Quality Assurance
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* MUST: No flooding the console/log file with warnings.
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* MUST: No duplicate crafting recipes.
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* MUST: Highly experimental game features are disabled by default.
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* MUST: Experimental game features are clearly marked as such.
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* SHOULD: No unknown nodes/items/objects appear.
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* SHOULD: No dependency on legacy API calls.
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* SHOULD: No console warnings.
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### Writing
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* MUST: All items that can be obtained in normal gameplay have `description` set (whether in the definition or meta).
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* MUST: Game is not littered with typos or bad grammar (a few typos are OK but should be fixed, when found).
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* SHOULD: All items have unique names (items which disguise themselves as another item are exempt).
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* SHOULD: The writing style of all item names is grammatical and consistent.
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* SHOULD: Descriptions of things convey useful and meaningful information (if applicable).
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* CAN: Text is written in clear and (if possible) simple language.
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