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147 lines
6.1 KiB
Markdown
147 lines
6.1 KiB
Markdown
title: Copyright Guide
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## Why should I care?
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Falling foul of copyright law can put you and ContentDB into legal trouble. Receiving a Cease and Desist, DMCA notice,
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or a Court Summons isn't pleasant for anyone, and can turn out to be very expensive. This page contains some
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guidance on how to ensure your content is clearly licensed and attributed to avoid these issues.
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Additionally, ContentDB and the forums both have some
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[requirements on the licenses](/policy_and_guidance/#41-allowed-licenses) you are allowed to use. Both require
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[free distribution and modification](/help/non_free/), allowing us to remain an open community where people can fork
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and remix each other's content. To this end, you need to make sure your content is clearly licensed.
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**As always, we are not lawyers and this does not constitute legal advice.**
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## What do I need to do?
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### Follow the licenses
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Make sure you understand the licenses for anything you copy into your content.
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[TL;DR Legal](https://tldrlegal.com/license/mit-license) is a good resource for quickly understanding
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licenses, although you should actually read the text as well.
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If you use code from other sources (such as mods or games), you'll need to make sure you follow
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their license. A common one is attribution, you should do this by adding a comment next to the
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code and crediting the author in your LICENSE file.
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It's sometimes fine to copy trivial/small amounts of code under fair use, but this
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is a bit of a grey area. It's better to understand the solution and rewrite it yourself.
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### List the sources of your media
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It's a good idea to create a list of all the media you used in your package, as it allows
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you to keep track of where the media came from. Media includes textures, 3d models,
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sounds, and more.
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You should have the following information:
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* File name (as found in your package)
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* Author name
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* License
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* Source (URL to the webpage, mod name, website name)
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It's common to do this in README.md or LICENSE.md like so:
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```md
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* conquer_arrow_*.png from [Simple Shooter](https://github.com/stujones11/shooter) by Stuart Jones, CC0 1.0.
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* conquer_arrow.b3d from [Simple Shooter](https://github.com/stujones11/shooter) by Stuart Jones, CC-BY-SA 3.0.
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* conquer_arrow_head.png from MTG, CC-BY-SA 3.0.
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* health_*.png from [Gauges](https://content.minetest.net/packages/Calinou/gauges/) by Calinou, CC0.
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```
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if you have a lot of media, then you can split it up by author like so:
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```md
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[Kenney](https://www.kenney.nl/assets/voxel-pack), CC0:
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* mymod_fence.png
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John Green, CC BY-SA 4.0 from [OpenGameArt](https://opengameart.org/content/tiny-16-basic):
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* mymod_texture.png
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* mymod_another.png
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Your Name, CC BY-SA 4.0:
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* mymod_texture_i_made.png
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```
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## Where can I get freely licensed media?
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* [OpenGameArt](https://opengameart.org/) - everything
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* [Kenney game assets](https://www.kenney.nl/assets) - everything
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* [Free Sound](https://freesound.org/) - sounds
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* [PolyHaven](https://polyhaven.com/) - 3d models and textures.
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* Other Minetest mods/games
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Don't assume the author has correctly licensed their work.
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Make sure they have clearly indicated the source in a list [like above](#list-the-sources-of-your-media).
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If they didn't make it, then go to the actual source to check the license.
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## Common Situations
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### I made it myself, using X as a guide
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Copying by hand is still copying, the law doesn't distinguish this from copy+paste.
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Make your own art without copying colors or patterns from existing games/art.
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If you need a good set of colors, see [LOSPEC](https://lospec.com/palette-list).
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### I got it from Google Images / Search / the Internet
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You do not have permission to use things unless you are given permission to do so by the author.
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No license is exactly the same as "Copyright © All Rights Reserved".
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To use on ContentDB or the forums, you must also be given a clear license.
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Try searching with "creative commons" in the search term, and then clicking through to the page
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and looking for a license. Make sure the source looks trustworthy, as there are a lot of websites
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that rip off art and give an incorrect license. But it might be better to use a trusted source directly, see
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[the section above](#where-can-i-get-freely-licensed-media) for a list.
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### I have permission from the author
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You'll also need to make sure that the author gives you an explicit license for it, such as CC BY-SA 4.0.
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Permission for *you* to use it doesn't mean that *everyone* has permission to use it. A license outlines the terms of
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the permission, making things clearer and less vague.
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### The author said it's free for anyone to use, is that enough?
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No, you need an explicit license like CC0 or CC BY-SA 4.0. ContentDB does not allow custom licenses
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or public domain.
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### I used an AI
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Errrr. This is a legally untested area, we highly recommend that **you don't use AI art/code** in packages
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for that reason.
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For now, we haven't banned AI art/code from ContentDB. Make sure to clearly include it in your package's
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credit list (include the name of the AI tool used).
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Check the tools terms and conditions to see if there are any constraints on use. It looks
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like AI-generated art and code isn't copyrightable by itself, but the tool's T&Cs may still
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impose conditions.
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AI art/code may regurgitate copyrighted things. Make sure that you don't include the
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names of any copyrighted materials in your AI prompts, such as names of games or artists.
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## What does ContentDB do?
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The package authors and maintainers are responsible for the licenses and copyright of packages on ContentDB.
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ContentDB editors will check packages to make sure the package page's license matches up with the list of licenses
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inside the package download, but do not investigate each piece of media or line of code.
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If a copyright violation is reported to us, we will unlist the package and contact the author/maintainers.
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Once the problem has been fixed, the package can be restored.
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## Where can I get help?
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[Join](https://www.minetest.net/get-involved/) IRC, Matrix, or Discord to ask for help.
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In Discord, there are the #assets or #contentdb channels. In IRC or Matrix, you can just ask in the main channels.
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If your package is already on ContentDB, you can open a thread.
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