mirror of
https://github.com/mt-mods/currency.git
synced 2024-11-26 06:13:44 +01:00
indenting: spaces -> tabs
This commit is contained in:
parent
3210e9f687
commit
3e2fc7be7b
@ -93,13 +93,13 @@ barter.chest.exchange = function(meta)
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end
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end
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minetest.register_node("currency:barter", {
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minetest.register_node("currency:barter", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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description = S("Barter Table"),
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description = S("Barter Table"),
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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tiles = {"barter_top.png",
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tiles = {"barter_top.png",
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"barter_base.png",
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"barter_base.png",
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"barter_side.png"},
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"barter_side.png"},
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inventory_image = "barter_top.png",
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inventory_image = "barter_top.png",
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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@ -3,63 +3,63 @@ local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local S, NS = dofile(MP.."/intllib.lua")
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minetest.register_craftitem("currency:minegeld_cent_5", {
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minetest.register_craftitem("currency:minegeld_cent_5", {
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description = S("5 Minegeld cent coin"),
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description = S("5 Minegeld cent coin"),
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inventory_image = "minegeld_cent_5.png",
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inventory_image = "minegeld_cent_5.png",
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stack_max = 1000,
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stack_max = 1000,
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groups = {minegeld = 1}
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groups = {minegeld = 1}
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})
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})
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minetest.register_craftitem("currency:minegeld_cent_10", {
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minetest.register_craftitem("currency:minegeld_cent_10", {
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description = S("10 Minegeld cent coin"),
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description = S("10 Minegeld cent coin"),
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inventory_image = "minegeld_cent_10.png",
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inventory_image = "minegeld_cent_10.png",
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stack_max = 1000,
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stack_max = 1000,
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groups = {minegeld = 1}
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groups = {minegeld = 1}
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})
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})
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minetest.register_craftitem("currency:minegeld_cent_25", {
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minetest.register_craftitem("currency:minegeld_cent_25", {
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description = S("25 Minegeld cent coin"),
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description = S("25 Minegeld cent coin"),
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inventory_image = "minegeld_cent_25.png",
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inventory_image = "minegeld_cent_25.png",
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stack_max = 1000,
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stack_max = 1000,
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groups = {minegeld = 1}
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groups = {minegeld = 1}
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})
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})
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minetest.register_craftitem("currency:minegeld", {
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minetest.register_craftitem("currency:minegeld", {
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description = S("1 Minegeld Note"),
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description = S("1 Minegeld Note"),
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inventory_image = "minegeld.png",
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inventory_image = "minegeld.png",
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stack_max = 65535,
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stack_max = 65535,
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groups = {minegeld = 1}
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groups = {minegeld = 1}
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})
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})
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minetest.register_craftitem("currency:minegeld_5", {
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minetest.register_craftitem("currency:minegeld_5", {
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description = S("5 Minegeld Note"),
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description = S("5 Minegeld Note"),
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inventory_image = "minegeld_5.png",
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inventory_image = "minegeld_5.png",
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stack_max = 65535,
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stack_max = 65535,
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groups = {minegeld = 1}
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groups = {minegeld = 1}
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})
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})
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minetest.register_craftitem("currency:minegeld_10", {
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minetest.register_craftitem("currency:minegeld_10", {
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description = S("10 Minegeld Note"),
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description = S("10 Minegeld Note"),
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inventory_image = "minegeld_10.png",
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inventory_image = "minegeld_10.png",
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stack_max = 65535,
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stack_max = 65535,
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groups = {minegeld = 1}
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groups = {minegeld = 1}
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})
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})
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minetest.register_craftitem("currency:minegeld_50", {
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minetest.register_craftitem("currency:minegeld_50", {
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description = S("50 Minegeld Note"),
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description = S("50 Minegeld Note"),
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inventory_image = "minegeld_50.png",
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inventory_image = "minegeld_50.png",
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stack_max = 65535,
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stack_max = 65535,
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groups = {minegeld = 1}
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groups = {minegeld = 1}
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})
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})
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minetest.register_craftitem("currency:minegeld_100", {
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minetest.register_craftitem("currency:minegeld_100", {
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description = S("100 Minegeld Note"),
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description = S("100 Minegeld Note"),
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inventory_image = "minegeld_100.png",
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inventory_image = "minegeld_100.png",
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stack_max = 65535,
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stack_max = 65535,
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groups = {minegeld = 1}
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groups = {minegeld = 1}
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})
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})
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minetest.register_craftitem("currency:minegeld_bundle", {
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minetest.register_craftitem("currency:minegeld_bundle", {
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description = S("Bundle of random Minegeld notes"),
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description = S("Bundle of random Minegeld notes"),
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inventory_image = "minegeld_bundle.png",
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inventory_image = "minegeld_bundle.png",
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stack_max = 65535,
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stack_max = 65535,
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})
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})
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48
income.lua
48
income.lua
@ -6,33 +6,33 @@ local S, NS = dofile(MP.."/intllib.lua")
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local timer = 0
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local timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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timer = timer + dtime;
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if timer >= 720 then --720 for one day
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if timer >= 720 then --720 for one day
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timer = 0
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timer = 0
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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if players_income[name] == nil then
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if players_income[name] == nil then
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players_income[name] = 0
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players_income[name] = 0
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end
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end
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players_income[name] = 1
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players_income[name] = 1
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minetest.log("info", "[Currency] "..S("basic income for @1", name))
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minetest.log("info", "[Currency] "..S("basic income for @1", name))
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end
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end
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end
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end
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end)
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end)
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earn_income = function(player)
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earn_income = function(player)
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if not player or player.is_fake_player then return end
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if not player or player.is_fake_player then return end
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local name = player:get_player_name()
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local name = player:get_player_name()
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if players_income[name] == nil then
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if players_income[name] == nil then
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players_income[name] = 0
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players_income[name] = 0
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end
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end
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if players_income[name] > 0 then
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if players_income[name] > 0 then
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count = players_income[name]
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count = players_income[name]
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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inv:add_item("main", {name="currency:minegeld_10", count=count})
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inv:add_item("main", {name="currency:minegeld_10", count=count})
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players_income[name] = 0
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players_income[name] = 0
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minetest.log("info", "[Currency] "..S("added basic income for @1 to inventory", name))
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minetest.log("info", "[Currency] "..S("added basic income for @1 to inventory", name))
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end
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end
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end
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end
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minetest.register_on_dignode(function(pos, oldnode, digger)
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minetest.register_on_dignode(function(pos, oldnode, digger)
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10
safe.lua
10
safe.lua
@ -33,7 +33,7 @@ minetest.register_node("currency:safe", {
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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tiles = {"safe_side.png",
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tiles = {"safe_side.png",
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"safe_side.png",
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"safe_side.png",
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"safe_side.png",
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"safe_side.png",
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"safe_side.png",
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"safe_side.png",
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"safe_side.png",
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"safe_side.png",
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@ -66,7 +66,7 @@ minetest.register_node("currency:safe", {
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end
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end
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return count
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return count
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end,
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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if not has_safe_privilege(meta, player) then
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if not has_safe_privilege(meta, player) then
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minetest.log("action", S("@1 tried to access a safe belonging to @2 at @3",
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minetest.log("action", S("@1 tried to access a safe belonging to @2 at @3",
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@ -75,7 +75,7 @@ minetest.register_node("currency:safe", {
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end
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end
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return stack:get_count()
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return stack:get_count()
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end,
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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if not has_safe_privilege(meta, player) then
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if not has_safe_privilege(meta, player) then
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minetest.log("action", S("@1 tried to access a safe belonging to @2 at @3",
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minetest.log("action", S("@1 tried to access a safe belonging to @2 at @3",
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@ -87,10 +87,10 @@ minetest.register_node("currency:safe", {
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("@1 moves stuff in safe at @2", player:get_player_name(), minetest.pos_to_string(pos)))
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minetest.log("action", S("@1 moves stuff in safe at @2", player:get_player_name(), minetest.pos_to_string(pos)))
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end,
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("@1 moves stuff to safe at @2", player:get_player_name(), minetest.pos_to_string(pos)))
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minetest.log("action", S("@1 moves stuff to safe at @2", player:get_player_name(), minetest.pos_to_string(pos)))
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end,
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("@1 takes stuff from safe at @2", player:get_player_name(), minetest.pos_to_string(pos)))
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minetest.log("action", S("@1 takes stuff from safe at @2", player:get_player_name(), minetest.pos_to_string(pos)))
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end,
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end,
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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