Simple API for Minetest mods to save per-player data
Go to file
2015-05-16 19:56:45 -04:00
depends.txt Initial upload 2014-01-24 04:51:20 +01:00
init.lua Use minetest.mkdir when available 2015-05-16 19:56:45 -04:00
README.md Update README.md to new API 2014-07-06 18:48:12 -04:00

datastorage

Helper mod to manage players data. All the mods can acces a single file (container) and easily have the data saved/loaded for them.

Usage

local data = datastorage.get(id, ...)

Returns a reference to a data container. The id is normally a player name. Following arguments are keys to recurse into, normally only one, a string describing the type of data, is used. If the container doesn't exist it will be created, otherwise it will contain all previously stored data. The table can store any data. Player's containers will be saved to disk when the player leaves, and all references to the player's data should be dropped. All of the containers will be saved on server shutdown. To forcibly save a container's data use:

datastorage.save(id)